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Added a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
Fixed an issue where colony list would flicker after multiple invasions
Fix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
Increased the max player count for ludicrous map size to 100.
Fixed an AI issue that allowed freighters to go way beyond their normal range
Fixed an issue where you couldn't upgrade Hydroponic Farms
Removed references to the non-existent "monument" achievement
Added the ability to trade from the first contact dialog
Removed a merciless text dialog form the benevolent trade message
Crash fixes
Fixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. (confused? yes so were we!)
Fixed an issue where Uncommon nebulas in map setup produced to many nebulas
Fixed an issue keeping the Quantum Power Plant from being build-able
Fixed an issue blocking the Embassy if you built another Diplomatic Building
Fixed an issue blocking the bank if you built another financial building
Fixed an issue blocking the Labor Mission if you built another labor building
Fixed an issue causing the Tourist Haven to block other tourism improvements
Fixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from.
Update v3.01:
Base Game
Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder)
The tutorial starts now with additional ships.
Typo fixes
Various crash and stability fixes
Fixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via event
Fixed crash in civ builder if you try to create a civ before starting a skirmish
Fixed issue where the "cannot build close to starbase" error message was showing %d instead of the actual distance when loading a save game
Fixed issue where exporting a ship design from the title screen would export a cube instead of the actual model
Fixed text coloring issue on the "Traits & Abilities" tab button on the civ builder
Fix to a broken first contact message
Added a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
Prevented a case where after AI#1 would surrender to AI#2, the AI #2 would surrender as well. Confused? Me too.
Synthetic life factions will no longer get the high morale events. Robots are neither happy or sad.
Fixed crash caused by AI trying to change the fleet composition of an invasion fleet while an invasion is finishing up
Fixed error where galaxy sizes were being disabled whenever the user's machine had the exact required amount of RAM
The Shopping Center is again buildable
Shopping Center now gives +30% gross income, +1 adjacency bonus to Approval and +1 adjacency bonus to population
Fixed an issue where High Yield Farming was showing up as Intensive Farming
Fixed an issue that made the Galactic Intelligence Agency unbuildable if you built an embassy or other diplomatic improvements in your empire
Switched some "Planetary Defense" references in the tech tree to "Resistance"
The AI will no longer eject colony ships with no population.
Fixed several UI clipping issues when the UI scale is set to "Large"
Social/military tooltip breakdowns now shows the base value for manufacturing even if Crusade is not owned.
Reloading a save game with trade routes multiple times will no longer crash
Fixed several other crashes
"Missing DLC" dialog now shows the correct strings
The galaxy preview movie now shows even if particles are turned off
Fixed a problem where some factions couldn't be selected for MP
Timing out when restoring a multiplayer game no longer crashes
Planet generation system will no longer place an Arable land and a trade resource on the same tile.
Crusade
Ships with citizens on them can no longer be scavenged (prevents a stuck turn)
Custom maps made prior to 3.0 now start arable land
Fixed an issue where Espionage Specialization said it grants a free spy when it actually increases spy levels
Intrigue
Added the ability to disable Crises to game options
Fixed issue where switching from a government with fewer cabinet member slots, to a government with more cabinet slots, would cause there to be an entry filled with a cabinet member to be grayed out
Commonwealths are now enabled for multiplayer
Newly created Commonwealth factions will properly use inherited trade ships.
Fixed crashes related to creating commonwealths with factions that award bonus mercenaries
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