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New Weapon
Hammer of Quaking
The slowest of all weapons, but with the greatest effect. Enemies trip over when hit.
New Whip
Links of Propulsion
Wherever this whip strikes, your enemies shall be flung back.
New Armor
Blossom of Flame
For every strike your body takes, a searing flame shall be returned.
New Relics
Braid of the Vine - This thorny embroidery eliminates the effects of entanglement.
Chart of Revelation - Behold, a map to find your way, amongst other things.
Horn of Warning - Always know where your nearest enemies stand.
Iron Constitution - An esoteric antidote, providing resistance to poison.
Leap of Stumbling - Upon landing from a great height, the ground shall tremble and enemies fall.
Sash of the Fakir - As if guided by invisible wings, control your descent to the ground.
Soles of Abrasion - Your running slides will now scrape against those you trip, wounding them lightly.
Soul of Ice - A cooling power resides within you, so that even the chill of ice has no effect.
Strike of Execution - Your attacks will do extra damage to those who have been tripped.
Check out the Chart of Revelation (did someone say they wanted a map?) Comes with a handy mini map on the HUD as well!
Community Feedback and Tuning:
Gear rarity and cost re-balancing.
Several items have changed rarities and costs have been changed to more consistent ranges based on rarity and usefulness in that rarity
Flame of Sight (Common to Limited)
Sword of Antar (Limited to Common)
Akinakes of Rare (Limited to Rare)
Lash of Reach (Common to Limited)
Thong of Vines (Limited to Common)
Body of Thorns (Limited to Common)
Vest of Alliance (Rare to Limited)
Bloom of Frost (Common to Limited)
Element of Surprise (Common to Rare)
Charm of Fortune (Common to Limited)
Heels of Rising (Rare to Limited)
Talisman of Confusion (Common to Rare)
Tuning:
The Cudgel of Refutation has had it stun removed, but still does knockback and causes enemies to break things around them when they land
The Sword of Antar has been changed to always do its lightning effect and will now always stun any enemy it hits for a limited time
You can now queue the shove command, like the sword and whip attacks.
The poison barrell radius is now a lot larger
Gear chests now appear slightly more from levels 4 to 12
Backstabber now does 3x damage instead of 5x but is cheaper
Journal now allows you to easily go to the next or previous entry in a category within each entry
Journal has different categories for weapons, whips, armours and relics
Earthquakes now occur once the time limit has expired
Decreased delay on replaced items appearing in the chests and genie shops
Fixes:
Fixed armour relic effects activating when hit for zero damage. Amongst other things, this stops the vest of allegiance making enemies allied aftering hitting them by the cudgel, which causes them to push things away from them on landing.
Fixed cases where radius damage would hit collision they should not. This caused bugs like the shield of advancing not blocking fireballs from the genie consistently.
Fixed charging enemies being able to damage the mage mini boss
Tuning to Physical Animation hit reaction on Skeletons
Fixed a bunch of cases where enemies would not target/chase the player even when they were looking directly at them
Stop friendly AI’s from targeting enemies that could not be reached (e.g. through closed doors)
Fixed resolution and screen mode changes not applying before the message box asking you to confirm changes to the resolution or screen mode
Fixed snapping / animation jitter on first person weapons when tapping directional keys or suddenly changing direction.
Fixed snapping / animation jitter on enemy animations when changing velocity suddenly or when changing direction.
Fixed visual errors on Shield Enemies animation set.
Fixed issue where the Uber Genies wouldn’t attack the player sometimes when the Sands of Time item respawned the player in the final boss level.
Enemies now look better when being hit through the air whilst flinching
Silent Effigies no longer become allies if they hit you whilst you are wearing the Vest of Allegiance.
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