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- - - GENERAL PATCH NOTES - - -
Key binding improvements (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
Other minor improvements (mostly following requests from you and/or our own ideas)
- - - IMPROVEMENTS - - -
Key binding now allows for independent binding of each key separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
There is a “default key binding” available
Now sleep is activated by holding the action button
So - yeah. We've listened to your feedback and now you can totally redefine your controls the way you like it. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. This is a special layout loved by our QA department and here it is:
Will section
Main Attack - LMB (Left Mouse Button)
Pendant Shortcut - F
Secondary Attack - RMB (Righ Mouse Button)
Inventory - MMB (Middle Mouse Button)
Change Weapon - Q
GUI section
Interact - LMB (Left Mouse Button)
Close - RMB (Righ Mouse Button)
Back - MMB (Middle Mouse Button)
Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players!
- - - BUG FIXES - - -
As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
Critical fixes:
Solved several problems with closing the shop mechanics
Problems closing the main menu after using pendant
Several problems related to quests givers
General memory leak related to something called “materials” that might be behind several other issues.
Not dropping welding rods (achievement blocker)
Issues related to buying upgrades for Will's shop and other shops
High priority fixes:
Possible softlock when killing final boss
Getting stuck inside the town board
Soft lock when dying inside slime (nice one!)
Clone Items exploit
Soft lock in pre-menu when opening pause menu
Forest: Player able to place spinning mushroom into obstacles
Customer entering the shop when everyone else is leaving (it’s a free town!)
Hawker’s items not decreasing the probability of thieves.
Visual glitch after upgrading weapon.
Vase still remaining as an obstacle after being destroyed
Desert: Patrol Golem freezes in place upon re-entering room
Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
Store opening/closing text switched in German
Character disappearing after using the merchant emblem
Font problem: no umlauts
Chest in shop gets blocked when interacted directly before shop closing
After entering Desert II weird things were happening (yeah, this is a vague one!)
Game was starting always with the V-sync option on
Soft lock upon placing teleport directly above secret rooms abyss
Avarage & low priority fixes:
Tutorial showing WASD even if rebinded
Wandered killing the player during the animation entering a boss
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