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Shortcomings and bug fixes
Flickering icons and tooltips;
We can't fix the black screen problem, because it's Unity engine's problem, but there are a few ways to fix this bug;
Now the Unification of Egypt can be launched without the discovery of Chiefdoms;
Fixed the unintended press of some buttons off Spacebar;
Fixed the maximum score count in the final window of the game;
Numerous text mistakes fixed;
Discoveries menu sound fixed;
Fixed the bug of workers animation, when one animation overlayed another;
Ancestral duty is now counted by the average value of 10 turns, not by the value of the last turn;
On the map of Egypt we turned off Subjugation and Patronizing;
Riots now can only happen in the area with workers;
On the map of Egypt we fixed the tooltip for the "Capital" task;
Fixed the scaling problem in the Stats texts;
Buttons in the trials dialogs are now inactive if the player doesn't have enough sources;
Fixed the camera rotation bug;
Fixed the event of the Lower Egypt exploration.
Changes in the balance and gameplay
More freedom of choice in the tutorial with the animals and societies;
The final trial became easier;
Change of the combat balance for different gods (Ptah: 5 turns, Horus: 2 simultaneous combats 4 turns each);
The longevity of cults worshipping is increased by 1 turn;
The cult of Ra is more effective;
Expeditions now bring 25% fewer resources;
Sacrifices during the royal crisis are now more expensive;
Raids of the devastated areas now bring fewer resources.
Egypt Old Kingdom v1.0.11 Update changelog:
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We fixed the exploit which allowed breaking the tutorial on turn 3 and 4;
Added the option to turn off the tutorial in the tutorial dialog window about society;
Fixed a bug in the Flood event;
Fixed the window of decentralization unblocking;
Fixed the bug when the uploading of the save file made on the 1st turn of the game was broken;
Fixed a few bugs in the Conquests of Nubia and Egypt;
Fixed a group of bugs in various events, connected with non-existent tribes.
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