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Translations
• There is a new update on German and Russian languages.
*The Russian language has now updated also the achievements on Steam.
Misc
• The Resource Guide[projectaura.com] has been updated to the 1.1 version.
• Larder auto refill happens now before the daily auto sell (if enabled). This will prioritize your food going to larder before than be sold if matching your auto sell criteria.
• Some tweaks have been done to the Maintenance and Police drone animations.
Bugs
• Atmospheric Instability condition was triggered even with the climatic disasters disabled on game activation.
Update v1.1:
Visuals
• Drones are now fully animated.
• Buildings animations have been polished and improved.
• Two new available suits for your colonists.
Optimizations
• We have made a major work on optimizations and performance and we consider the previous issues, leading to crashes after few hours playing, are now totally (and finally) solved.
Interface
• We have added a Scoring panel, to check how well you are doing and stats on your colony's main indicators.
• The Construction Panel buttons, where you select what building to build, have now a more colored version. This will make them more intuitive and easier to know the tech-tree each one belongs to.
Bugs
• Worm Cooking recipes can be now obtained through Seasoning Research in your labs.
• We have reviewed and solved issues with quests not completing properly.
• Solved a text encoding issue with Russian lang.
• Maintenance and Comfort values were wrongly displayed after reloading a game.
• Infra promotion was sometimes asking for the wrong profile to be promoted.
• Under some circumstances, ships were resetting their productions when reloading a game.
Balancing
*This is a summary of the most important changes regarding balancing since the launch of the 1.0 version the last month:
• Only the profiles from your affine Corporation will go on strike. In previous versions, any profile going over level 10 without promotion was able to go on strike.
• To counter RNG –bad luck- on research, we added the new technology: Invention and new productions like Reverse Engineering.
• The time to resolve threats has been extended.
Ships:
• The effect of Omega cargo has been greatly improved. Bear in mind that cargo increases production that have fixed yield, and won’t affect production that is percentage or average based.
• All Hangars have increased their Maintenance costs.
• Risk of accident for the Alpha ship has been increased.
• To counter RNG –bad luck- on precious metals extraction, we added the new technology: Rare metals.
Entertainment:
• The amount of vestiges required to improve your knowledge technology for Entertainment buildings has been greatly increased.
• The extra morale obtained from Entertainment buildings for each different source has been halved (from +1 to +0.5).
• Entertainment buildings morale bonus has been reduced on first tech levels. However, at max level it continues being the same.
Others
• Energy generator production has been increased for the low and med difficulty levels.
• Solving the "Sources of Infection" threat with your maintenance drones by fast-clean (the fast task) will cost now 100 Comfort points instead of 100 Maintenance points.
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