- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Greetings Adventurers!
We’re proud to announce another meaty update! We’ve teased you with our last two roadmap announcements that showed off some of the key major features in this update. Now we’re happy to come at you with the full list.
"Great timing! Just in time for -"
Nothing, Joe Player - just in time for nothing... There is no significance in the timing of this update whatsoever, because nothing has been officially announced.
"Oh… uhh, right."
Anywho… If you haven’t followed our last couple roadmap announcements, I’ll give a quick run down of the major features.
New Endless Dungeon Adventure
Titled Hildebrant’s Cellar engage in a never ending dungeon that will drive you to the depths of the world until your inevitable doom. In here you unlock new items costumes and achievements. You’ll even encounter new traps, and new enemies.
House Rules
A new feature when starting a game that allows you to customize some of the key difficulty aspects of the game. Namely: Chaos Frequency, Starting life pool, and Economy inflation. We explained this in the previous roadmap announcement, but I’ll explain it again here.
House rules
Chaos frequency will increase or decrease the number of rounds between when Chaos is set to increment. Assuming, of course, that the game mode has Chaos in it.
Life Pool will let you increase, or decrease the starting lives. To be clear: this does not change the amount of lives you’ll find in your adventures. And as always: there is no cap to how many you can gather.
Economy Inflation Oh, don’t lie: you skipped right to this one, didn’t you!? This will permit you to adjust the percentage increase of inflating items over time. This does not change base prices of items, and does not change starting gold, gold drops, or item drops in any way. It’s only the inflation of the small set of items that naturally inflate in price over time.
Character Stat Overview
The Toggle Stat Bar button now shows a total breakdown of all relevant character statistics, effects, and abilities.
More, More, More
Oh yeah. We’re not done yet. There are a few key features we want to make sure get mentioned.
We’ve added Polish language support! Zwycięstwo!
Pipe upgrades are now done through the market. They show as an item in the list, and are purchased and equipped for the active player. The pipes themselves don’t change, but we wanted to make sure people weren’t missing out on this essential upgrade in games. This has enabled us to add a shop to the Pipesmith encounter just like other wandering merchants. She sells some herbs now too!
Pipe in a shop!
Proc-ing in dungeons has changed for the better! Now, every character after every dungeon encounter has their chance to proc their special abilities. Where previously, a character could only proc his abilities if he was the active player (his name was in the top left). This cuts both ways, however. Poison damage will also have its effect each room. But, so will things like health regeneration. Because of the frequency of this chance to proc: we’ve slightly reduced the likelihood of ability procs in dungeons only. This affects all adventures, not just Hildebrant’s Cellar.
The Reset Lore button is back by popular demand… after being removed… by popular demand… To be explicitly clear: this is not a respec! Resetting your lore returns the Lore store to its original ‘factory’ state, and clears your banked Lore. You do not get refunded your Lore purchases.
Gameplay
New adventure: Hildebrant’s Cellar - endless dungeon mode
New in Hildebrant’s Cellar: encounters from the overworld: Sanctums, Stone Heros, and Dead Adventurers
New House Rules so players can customize certain game rules (more to come in the future!)
New water temple dungeon
New chaos skull enemy
New acid blob enemies
New armored ogre enemy
New hellhound enemy
New poison barrel, acid bucket, spikes, tentacles, statue and magnet traps added to various dungeons
New trinket and amulet to protect against acid
Cornelius encounter made easier
Added gold drop multiplier to be used with certain game modes
Dead players can now trade with other players to avoid situations where you might lose access to gold or items
Fixes
Included missing player skills from encyclopedia
Online lobby polish, now shows game rules and more details per game
Fixed issue where certain helmets didn’t fit Forest Mystic’s head properly
Fixed bug where Fire Skelly Mage was doing high level burn damage instead of low level burn damage
Fixed bug where some backpacks would not fall off upon death
Reduced extra screen shaking upon some character deaths
Fixed rendering bugs with hexes on min spec
Fixed occasional game hang on Lich Crypt chest
Fixed bug with fleeing in online games
Market list update fix for online games
Other changes and features
Polish Language support
Haunts lock level when revealed
All pipe upgrades are done through the market
Boats are slightly cheaper
Changes to end game sequence and imagery
New ghoul animation set
New detailed character stats page
Added 14 new items to lore, including new high end custom clothing for only the most discerning of customers
Added mead helmet for totally non discerning customers
Added ability to customize armor when creating a character
New post combat animations to reflect player’s actions
Texture optimization pass
Lore unlocks and purchases are stored outside of Steam/GOG. This is good for GOG users who don’t want to use Galaxy
Re-enabled the Reset Lore Button. Don’t push this button unless you want to lose all your lore. You’ve been warned.
#