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DOOR KICKERS VERSION HISTORY
--------------------------------------------------------------------------
* News
--------------------------------------------------------------------------
1.1.5
--------------------------------------------------------------------------
Features:
* added Chinese localization
Fixes:
* Fixed not being able to change floors while editing a map
Fixes:
- Fixed single-plan challenge no longer working as intended
- Coop: fixed finish conditions for "Rodeo Hill Vaction Home" map
- Coop: fixed a rare crash
--------------------------------------------------------------------------
1.1.4
--------------------------------------------------------------------------
Fixes:
- Coop: fixed an issue with network desync / errors that would happen for certain hardware configurations
- Coop: tweaked map pool (removed multi-storey maps, fixed spawn points etc)
- Fixed wrong caliber description for Magnum 44
--------------------------------------------------------------------------
1.1.3
--------------------------------------------------------------------------
Fixes:
- Coop: fixed a crash that happened fairly often
- Coop: fixed having the same mods but still not being able to play with buddy
- Coop: fixed sniper shooting while writing in chatbox
- Fixed mods UI showing active mod border for empty slot
--------------------------------------------------------------------------
1.1.2
--------------------------------------------------------------------------
Features:
- Coop: the previous plan is now saved on mission restart
- Coop: after a game finishes, "continue" will select the next map in order, but only if the game has been hosted on a specific map. In quick-game, a random map will be selected each time.
- Coop: Steam's "recently played with" info is now updated
Fixes:
- Coop: fixed several crashes
- Coop: fixed gocodes not working when using the HUD buttons
- Coop: fixed doctrine points issues
- Coop: fixed broken UI after a coop game starts
- Coop: fixed "new class unlocked" not showing up
- Coop: fixed several potential desync errors
- Coop: fixed an unfinishable map
--------------------------------------------------------------------------
1.1.1
--------------------------------------------------------------------------
Features:
- Coop: chat now works on the endscreen
- Coop: window flashes and a sound is played when alt+tabbed and a coop game starts
- Coop: the other player's troops are now displayed in green on the detailed stats screen
- Trooper no longer looks in the path direction when paused or a gocode is active
Fixes:
- Coop: fixed not getting stars in coop
- Coop: fixed gocodes getting activated by typing in the chat
- Coop: fixed not saving previous deploy when restarting
- Coop: fixed sometimes getting double xp for troopers
- Coop: fixed death animation bug in high-latency conditions
- Coop: fixed being able to create paths for dead troopers in high-latency conditions
- Coop: fixed issue with game running in fast-forward when using vsync
- Coop: fixed deployed troopers getting screwed up when a player leaves during deploy phase
- Coop: fixed chat being displayed on the main menu after player leaves
- Coop: fixed not saving replay (even with checkbox checked) after player leaves on endscreen
--------------------------------------------------------------------------
1.1.0
--------------------------------------------------------------------------
Features:
- Online cooperative mode (Steam version only)
- Changed the way grenades are thrown: clicking on the UI item automatically "sticks" the grenade to the mouse pointer and is released when clicking again.
- Optimizations for slower CPUs
- Reduced HDD and RAM consumption by using better compression for sound files
- Can now use language-specific characters to edit trooper names.
Fixes:
- Fixed grenades taking a different trajectory than shown (hitting walls when they shouldn't).
- Fixed some mods not showing up in the Mods menu except when selecting their specific tag.
- Fixed troopers sometimes not waiting for gocodes before doing an action.
- Fixed being unable to use language-specific characters when editing trooper names.
- Fixed breaching charges sometimes blowing up in the wrong direction.
- Fixed bad line breaks in Doctrine texts.
--------------------------------------------------------------------------
1.0.10
--------------------------------------------------------------------------
Features:
- Japanese localization added.
- Improved FPS for very low-spec hardware.
- Tablet mode: can now create "strafe" waypoints by double-tapping on the "look this way" waypoints.
Fixes:
- Fixed some mods not showing up in the Mods menu and/or not working (specifically for maps created with the in-game editor).
- Fixed officers getting stuck on evidence that had been previously destroyed.
- Fixed crash when clicking on "News" without Internet access.
- Fixed not showing all available localized languages in the Options menu.
--------------------------------------------------------------------------
1.0.9
--------------------------------------------------------------------------
Features:
- 4 new maps.
- 4 new weapons.
- Localization support. Added translations into Russian, Spanish and Polish. More coming.
- Video exporting of replays is now much faster.
- Decreased memory requirements for the game, should no longer cause problems on systems with 2GB RAM.
- Increased font size in several places.
Fixes:
- Stinger grenades will no longer explode through walls.
- Several crashes related to older mods.
- Campaigns page not being displayed correctly in some cases.
- Fixed several bugs related to AI.
--------------------------------------------------------------------------
1.0.8
--------------------------------------------------------------------------
Features:
- New campaign, in celebration of the iPad release.
- Two new shotguns.
- Tablet mode: activate the new GUI and control scheme optimized for touchscreen displays and trackpads.
- Added import/export save-games capability, to share progress between different platforms (PC-Mac-Linux-iOS).
- Improved path-drawing smoothness on some maps.
- Increased maximum zoom-in distance.
Fixes:
- Saved plan no longer randomly reseting when restarting a mission.
- Fixed incorrect window size when sometimes running in Windows8.1 (high-dpi scaling).
- Fixed crash under certain conditions in the deploy screen.
- Music is now looping after winning a mission.
- Various fixes and improvements for many maps.
- Issue where troopers could go through doors.
- Bug where gocodes would get canceled.
- Trackpad right-click emulation changed to Z (though now you should activate the Tablet mode option).
- Various other improvements and fixes regarding GUI and gameplay.
- Fixed starting resolution on Windows high-dpi devices.
--------------------------------------------------------------------------
1.0.7
--------------------------------------------------------------------------
Fixes:
- Several bugs related to the Robbery in Progress scenario.
- Map tweaks for the "Suits and sky masks" campaign.
- Fixed incorrect statistics on the mission-end screen on some multi-storey maps.
--------------------------------------------------------------------------
1.0.6
--------------------------------------------------------------------------
Features:
- New campaign.
- New scenario type: Robbery in Progress.
- 9 new weapons.
- 1 new enemy type.
- Added 3 new editor brushes (erase background / white / shadow).
- Added 16 new Steam Achievements (entry-level ones).
Fixes:
- Replays sometimes getting desynchronized (bug introduced in 1.0.3).
- Saved plan sometimes being deleted.
- Campaign Won screen showing when losing all troopers.
- Troopers sometimes going through doors without triggering any action.
- Crash related to some mods.
- Improvements/tweaking to existing equipment.
- Crash when resizing map to a certain size in editor.
--------------------------------------------------------------------------
1.0.5
--------------------------------------------------------------------------
Features:
- 2 new single-mission maps.
- 1 new enemy type.
Fixes:
- Game unable to run in full-screen resolution on certain configurations (high-DPI screens).
- Crash related to modding sounds.
- Crash introduced in 1.0.4.
--------------------------------------------------------------------------
1.0.4
--------------------------------------------------------------------------
Features:
- Can now paint floors in the editor + several other editor improvements.
- Added shortcut for stealth Fire button (F).
- New mod: Winter Games (example for implementing weapons with projectiles and custom map music).
- Improved loading speed.
Fixes:
- One single-mission map was missing on Linux and Mac.
- Broken Mac OSX scroll for magic mouse and trackpad.
- Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift).
- Pointmen not being able to switch weapon from tazer to pistol.
- Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers).
- Sniper hud disappearing from multi-storey maps.
- Showing campaign success screen even when losing all missions.
- Crash related to mods and picking locks.
- Crash when enabling and disabling certain mods.
- Enemies not shooting back after recovering from a tazer shock.
- Pre-planning more than 1 breaching charge not working.
- A bug with failing final campaign map, restarting it and still finishing campaign.
- Sometimes campaign would not finish even when all troopers were dead.
- Hostages not always following you when changing floors.
- Trooper switching to primary weapon after detonating a door while pistol was equipped.
Modding:
- Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod.
- Can now set custom music for a map. Check the "Winter Games" mod for an example.
- Added "ejectShells" option for firearms (revolvers no longer eject shells).
--------------------------------------------------------------------------
1.0.3
--------------------------------------------------------------------------
Features:
- New campaign.
- 7 new weapons (2 pistols, 4 rifles, 1 shotgun).
- Can now compare stats for weapons/armor/shields with the ones currently equipped.
- Campaign missions can be replayed as long as you don't play the next mission in line.
- Added "Delta" Go Code.
- Two new ambient music tracks.
- Sniper: added TAB for cycling between visible enemies.
- Added a "keep previous plan" checkbox in deploy screen.
- Replaced switch to primary/secondary waypoint with a single switch-weapons waypoint.
- Added campaign restart button.
- Added "how to play" video for Snipers.
- Red screen border when HUD is minimized.
- Game will auto-restart when changing active mods or window resolution.
- When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled.
- Trooper no longer stops when given a direct "Reload" command. He stops at reload waypoints though.
- Filters for the mods menu.
Fixes:
- Campaigns sometimes not finishing.
- Bug where trooper would go inside a door after lockpicking it.
- Breaching charge waypoints disabling themselves.
- Bug where trooper would kick doors while looking the opposite way.
- Deploying on maps with no deploy zones is done with the current equipment, instead of the default one.
- Can no longer interact with bystanders.
- Reload commands cancelling orientation commands.
- Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft).
- Bolt cutters no longer show up for for Breachers when they don't have it equipped.
- Broken backgrounds for "no intel" maps.
- Some replays were impossible to export to video.
- Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.).
- The random killhouse generator will generate *at least* a room.
- You no longer need to retrieve ALL dope items to get three stars.
- Increased timeout values when connecting to Steam Workshop.\
- Fixed enemies destroying dope even when stunned.
- Tooltips now show key shortcuts (if available).
- Out-of-screen indicators not correctly aligned for certain game resolutions.
- A bug related to restoring a plan that had hold/move waypoints.
- Enemies not patrolling on paths on floors other than the starting one.
- Linux/OSX not detecting conflicts between mods.
- Removed SHIFT=right click in OSX (would interact badly with path-lock and Steam overlay).
--------------------------------------------------------------------------
1.0.2
--------------------------------------------------------------------------
Features:
- You can now move arrested enemies and secured hostages between map floors.
- Increased maximum path length.
- Stars from random maps are now usable.
Fixes:
- Some Steam Achievements related to campaign not working as intended (e.g. Hardcore).
- Crash when changing map floors with a Stealth trooper deployed.
- Exporting replay to video resulting in videos without sound.
- Crash/bug related to older mods.
- Some random generator maps having misaligned doors/objects.
- Missing descriptions for Tazer/Shields.
- Removed single-plan challenges for multi-storey maps.
- The stealth "Fire" button also shows up for suppressed pistols.
- Fixed random generator not working when manually editing the seed with certain values.
- Fixed an issue (one of many) with Creative X-FI sound cards that could lead to a crash.
- MacOSX: fixed black borders on some objects.
- Linux: fixed freeze when clicking URL buttons.
--------------------------------------------------------------------------
1.0.1
--------------------------------------------------------------------------
Features:
- Colored paths option.
Fixes:
- Fixed two crashes.
- If you choose a resolution that is not supported by your monitor, the game will now revert to the default one, instead of not starting anymore.
- Campaign sometimes not finishing even though all conditions have been completed.
- Campaign rewards not being calculated correctly.
- Effects bugs when switching between map storeys.
- Explored areas are no longer reset when switching between storeys.
- "Bored" sounds are now played MUCH less often than before.
- Hidden camera controls visible from other floors in multi-floor levels.
- Removed an Executioner from a mission with no hostages.
- Fixed silenced pistols (and HK416D10SD) not working as intended.
- Missing weapon descriptions.
- Missing sounds for HK416D10SD.
- Various map bugs.
--------------------------------------------------------------------------
1.0.0
--------------------------------------------------------------------------
Features:
- Campaign mode.
- New scenario: Dope Raid.
- Multi-storey maps.
- Random killhouse generator + over 90 new random house layouts.
- Over 50 new maps (in campaign, single and random combined).
- New door types: grating doors / padlocked doors.
- New item: bolt cutter.
- New item: breaching kit.
- Silenced handguns.
- Can copy/paste/default equipment for each class.
- Improved loading time.
- Enemies start with their weapons lowered, until alerted.
- New music.
- Loading screens with tips&tricks.
- Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path.
- Added stretch-to-fit video option (for monitors that are not 16:9).
- Separate volume option for for ambient sounds.
- Improved weapon/trooper stats to better account for their performances.
- Added "reset progress" option.
- Countless other small changes, tweaks and overall improvements.
Fixes:
- Fixed items showing up randomly on random maps.
- Fixed uppercase letters not working on OSX.
- Fixed wall shadows showing up in editor.
- Global statistics are no longer incremented when watching replays.
- Fixed stars not adding after finishing new maps.
- A bug where troopers could go through doors without opening them.
- Right-click menus outside of screen bounds.
- Tazer sometimes not shooting.
- Sniper now kills all enemy types with one shot.
- Sometimes exporting replays to video without sound.
- Ambient sounds playing at full volume no matter of you location in the map.
- Troopers stuck with playing the "use hidden camera" animation all the time.
- Grenade trajectory looking OK but grenade hitting wall.
- Sounds sometimes getting cut while in a very busy scene.
- Removed single plan / single trooper challenges from maps where it couldn't be done.
- Breaching/opening doors when behind walls.
Modding / Structure changes:
- FOV can be modified per any weapon/item.
- Challenges are now configurable for each map.
- Can publish new maps to Steam Workshop directly from the editor.
- Equipment.xml is now split into 4 different xmls (items, pistols, rifles, shotguns).
- Can now update mods if you have more than 50 published mods (special dedication to RedPanda for giving us extra work to do).
- Can now modify/add new portraits (data/config/user_list.xml can be modified/added to by using filesystem_mount.xml).
--------------------------------------------------------------------------
0.1.3
--------------------------------------------------------------------------
Features:
- Can throw grenades around corners.
- New item: dynamic hammer.
- New item: lockpick machine.
- New enemy: Grenadier Glen (does exactly what the name says).
- Controls change: single-clicking on a SWAT toggles a wait/resume waypoint.
- 4 new maps.
- GoCode chaining: GoCodes of the same type are no longer activated all at once, therefore you can use the same gocode multiple times along a path.
- Can now edit the names of your troopers.
- Added official/downloaded/editor filters to the single missions menu.
- Can now create entire maps from inside the editor (adding walls, editing parameters). Painting backgrounds is not yet available though.
- Decreased loading time.
- Improved SWAT AI.
Fixes:
- No longer auto-opening doors after lockpicking.
- Activating door waypoints ahead of time.
- No-pause challenge not working as intended.
- Fixed unable to pre-plan more than 4 flashbangs, where the trooper would only throw the first two.
- A bug with the saved plan diverging from the initial one.
- Crash when changing waypoint from flashbang to secondary weapon.
- Persistent orientation (strafe) waypoints being invalidated when activating a gocode.
- Bug where you could drag the path through walls in some situations.
- In some hardware configurations the game would not start on Linux even though the minimum requirements were met.
- Trooper getting blocked when changing weapons very close to a door.
- Trooper incorrectly waiting on a trooper that was in turn waiting on a door.
- Tazed/stunned enemies now recover with their weapon lowered.
- Can now shoot tazer over tazed enemies.
- Input issue on Linux where mouse commands would get lost.
- Enemies no longer block hidden-camera input when very they are underneath it.
- VIPs can no longer arrest suspects or disarm bombs.
- Changing from spycamera to flashbang no longer disables the waypoint.
- A rare replay desynchronization bug.
Modding / Structure changes:
- Warning: If your mod overwrites menus.xml or customization.xml, make sure to update it, since it may no longer work!
- Added smoke effect to grenades, therefore mods overwriting equipment.xml should update it, though everything will still work OK without it.
- Can now upload mods larger than 100 MB to Steam Workshop.
- Added door break sound for dynamic hammer. If your mod implements locked doors, you should update it.
- When uploading/updating a mod on Steam Workshop, the log will be displayed on screen.
--------------------------------------------------------------------------
0.1.2
--------------------------------------------------------------------------
Fixes:
- Crash when deleting a path.
- Crash when changing between mods.
- Upside-down movie when exporting from replays.
- Resolutions with refresh rates below 59hz not taken into consideration.
Other:
- Pressing any key skips the initial KHG logo.
- No longer waiting for a key press before going to the main menu.
--------------------------------------------------------------------------
0.1.1 (Beta)
--------------------------------------------------------------------------
Fixes:
- Fixed single-man challenge not working
--------------------------------------------------------------------------
0.1.0 (Beta)
--------------------------------------------------------------------------
Features:
- Innate abilities + trooper ranking: each new trooper is assigned a random set of abilities. These are leveled up each time the trooper gets promoted.
- Challenges: in addition to the 3-star system, you can now complete challenges for each level.
- Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature (https://www.youtube.com/watch?v=X5P849j6q5c).
- New gocode: "Wait for clear". Trooper will not advance on the path until all visible enemies are dealt with.
- Potential waypoints: can now trigger actions from a distance.
- Unlockable items: items are now unlocked using the Stars currency.
- Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your roster.
- Doctrine points are now gained by leveling up your entire roster, instead of trooper promotions.
- 8 new firearms.
- 3 new armor types.
- 8 new maps.
- Many improvements to enemy AI.
- Line of sight preview when drawing a path.
- Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners.
- Feedback for the range of all sounds.
- Added indicators for shield area of cover.
- Added enemy tooltips that show their equipment and intentions.
- When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered.
- Added curious/alerted indicators for enemies in relation to the sounds you make.
- The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them.
- Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database).
- Can now change resolution from the in-game video options.
- Support for more .wav formats. Previously an unknown format would crash the game.
- Added reverb sound effects (wip).
- Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.).
- Graphical updates to many maps, including the training ones.
- Improved overall graphics.
- Can now disable map zooming/panning from the options menu.
- Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy.
- Selecting between paths that are over-imposed is now much easier.
- It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom.
Fixes:
- Fixed the 50 mods limit downloaded from Steam.
- The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster).
- A crash that would sometimes happen after enabling/disabling mods and playing a game.
- Mods are no longer deleted after starting the game in offline mode.
- Deploy slots no longer look weird on very large screen resolutions.
- Flashbangs that could sometimes kill an enemy if they hit him.
- Too many trooper radio sounds in replays.
- A bug where shields would not stop bullets coming from grazing angles.
- Snipers can no longer target VIPs.
- A bug where modded weapons would show up more than one time in the equipment menu.
Modding / Structure changes:
- When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop.
- Can now use additional breaching charge types on a door.
- Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192.
- Added more rendering layers (can now control which item renders on top of what item with more precision).
- All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update.
- All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version.
- All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml.
- Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics).
- Crowbar/lock-picks added to the equipment items and can now be modded.
--------------------------------------------------------------------------
0.0.103 (Steam only)
--------------------------------------------------------------------------
Features:
- Can no longer scroll farther than the map's borders
- Added backwards compatibility versions for replays: replays still work for minor version changes
Fixes:
- Fixed missing windows/doors on some video cards (OpenGL issue)
- Fixed sometimes losing unused skill points when quitting the game
- Fixed a crash that would happen when a bullet would go through more than 4 windows
Modding / Structure changes:
- Can update mods on Steam Workshop
- Mods will try to auto-activate the first time they're downloaded from Steam Workshop
- Mod file conflicts are shown in log.txt
- The individual sounds/entities/firearms/firearmattacktypes/abilities are now overwritten when found in another mod with the same name
- Mouse scroll for mods menu
- Game now reads mods from a local mods/ subfolder
- Fixed editor saving maps/thumbnails in the wrong folder
- Auto delete local mod when unsubscribed/deleted from Steam Workshop
- Steam Workshop loading is done on the loading screen so that you get some feedback
--------------------------------------------------------------------------
0.0.102 (Steam only)
--------------------------------------------------------------------------
Fixes:
- Fixed not being able to activate more than 1 mod at a time
- Fixed mods sometimes getting uploaded with a wrong name
- Corrected a couple of typos in the skill tree
Modding / Structure changes:
- Game now reads mods from a local mods/ subfolder
--------------------------------------------------------------------------
0.0.101
--------------------------------------------------------------------------
Fixes:
- Fixed a crash related to mods
- Mods don't automatically lose compatibility when changing game version. We now have a version compatibility list.
- Lowered OSX minimum requirements back to 10.5
--------------------------------------------------------------------------
0.0.100
--------------------------------------------------------------------------
Features:
- Bigger maps (zoom/scroll enabled for all maps)
- New scenario type: Protect the VIP
- Squad Skill tree Implemented in the game
- Player receives promotion points when troops levelup
- Three new enemy types (Operator Orville, Juggernaut Emil, Assassins)
- Three new maps
- Improved enemy/SWAT AI
- Export replays to video
- Modding support + in-game mods menu
- Steam Workshop support
- Can resume a game anytime during a replay
- Added enemy ghosts for last visible location
Other:
- Added maxFPS and vertical-sync in options.xml
- Improved FPS / loading time
- Game size reduced significantly (due to compressed textures)
- Can now hide the HUD while playing; not yet in replay mode
- Multiple graphics improvements
- rebalanced armor types
- rebalanced 9mm and .40 caliber vs .45 caliber pistols
- New sounds
- game now loads .dds files in addition to .tga and .png
- new door types added - elevator and bus doors
Fixes:
- Fixed a couple of replay-desync bugs
- Fixed some ambiental sounds that were too loud
- Can no longer be heard through walls when picking locks
- Fixed a bug where sniper shots would render all enemies senseless for a certain amount of time
- Fixed some reported bugs from older maps
- Fixed a bug where the single mission screen would not hide
- Fixed a crash related to Steam Overlay
Modding / Structure changes:
- changed location of single mission and RMG repositories
- the distance at which shots are heard is now specific to each weapon
- the noise distances for stealthily opening a door vs kicking it down are now configured separately.
--------------------------------------------------------------------------
0.0.91
--------------------------------------------------------------------------
Features:
- None, it's a quick-fix patch
Fixes:
- Problem with selecting door waypoints
- Unable to setup breaching charges when you had x2 breaching charges
- Hidden camera setup animation is no longer loopable
--------------------------------------------------------------------------
0.0.90
--------------------------------------------------------------------------
Features:
- New scenario type: Arrest warrant
- Armor
- Stinger grenades
- Tazer gun
- New maps
- New shields + improved shield mechanics
- 1/2 playback speed for replays
- New trooper skins + better animations
- Graphics improvements
- Improvements to enemy/swat AI
Fixes:
- Previous weapon is now remembered after doing a door breach
- Fixed some issues with snipers
- Fixed unable to breach with shotgun as secondary weapon when activating potential waypoint
- Trooper stats are no longer updated when viewing replays
- Fixed invisible walls on very large screen resolutions
- Fixed immortal troopers
- Sniper bullets go through covers now
--------------------------------------------------------------------------
0.0.80
--------------------------------------------------------------------------
Features:
- Shield trooper class
- Snipers
- Windows
- Troopers gain XP and advance in rank (though nothing to do with that, yet!)
- Better enemy AI + pathfinding
- Added "open replays folder" option + replays have the same in-game names as their filenames
- Many other tweaks and improvements that are too many to mention
- Improvements on trooper control
Fixes:
- Trooper statistics are no longer updated after watching a replay
- Less sounds overlapping in replays
- Stealth no longer kicks doors
- Silenced weapons are no longer heard through walls
- Flashbang target no longer resets to default when setting a gocode
- Fixed a bug where a dead trooper would not be replaced
- Fixed a bug where completing HostageRescue on a mission with more than 1 rescue zone would not end mission
- Fixed a couple of crashes
- Fixed playing "Aborting" sound after shotgun-breaching a locked door
--------------------------------------------------------------------------
0.0.70
--------------------------------------------------------------------------
Features:
- Replays
- Five new maps
- Major improvement to enemy AI
- New animations for troopers/enemies (replaced old ones entirely)
- Added "Delete" option to final waypoint: deletes path up to the previous waypoint or the entire path otherwise
- Replaced dead troopers now spawn with the dead troopers' inventory
- Added personalized portrets for the Stuff of Legends price tier
- Editor improvements
- Improvements to the random mission generator
- Various gameplay/control/graphics improvements
- Can use secondary weapons for beaching (modding request)
Fixes:
- Moved game files on Linux from ~home/DoorKickers to ~home/.local/share/DoorKickers
- Game should run smoother on older hardware
- Fixed a crash from 0.0.60
- Fixed accuracy being incorrectly calculated for shotguns
- Fixed a bug where troopers' names were not visible
--------------------------------------------------------------------------
0.0.60
--------------------------------------------------------------------------
Features:
- Breacher class and Shotguns added
- Shotgun breaching now possible - repreaches Mechanical breaching where appropriate
- Stealth class and Suppressed firearms added
- Lock picking. Can be heard by enemies at short range.
- Mission Editor
- 3 new pistols
- 7 new Semi-Auto/Auto weapons
- 3 shotguns
- 4 new single mission maps
- 2 new random maps
- Improvements to old maps
- Improved the random mission generator
- Improved enemy AI
- New enemy AI: Sawn Off shotgunner
- Troopers now holster the current weapon while operating devices (defusing bombs, lockpicking etc.)
- Smoother path drawing around corners
- Enemy Stun/reload icons are no longer visible in fog of war
- Tooltips are now flipped when cut-off by the edge of the map
- Improved visual effects (debris, burn marks, muzzle flash lights etc.)
Modding / Structure changes:
- Simplified new map creation; Background Entity no longer needed, texture directly referenced in mission file
- changed location of single mission and RMG repositories
- Differentiated Speed Reload vs Tactical Reload times for weapons
Fixes:
- Fixed flashbang trajectory showing different path that the actual one
- Can no longer operate devices from behind walls/doors
- You must now have LOS with an object in order to be able to interact with it
- Fixed sometimes losing rclick orientation tracking
- Fixed a bug where the path would not be highlighter while dragging it
- Fixed some crashes
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0.0.50
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Features:
- Inventory customization.
- Random mission generator (first version).
- Persistent trooper roster.
- Cover system: now visible with graphical indicators for the direction of the cover, also works as intended (as opposed to previous versions).
- Can now switch between primary/secondary weapons.
- New ambiental music tracks and win/lose jingles.
- Improved AI targeting, where now partially-covered enemies will be correctly targeted only on their visible body part.
- Better enemy AI.
- New maps.
- Many improvements/fixes on the firearms' shooting methods.
- Improved deploy screen usability.
- Choosing "Delete" from the rclick menu on a trooper now deletes the current action plus the entire path.
- "Reload" and "Switch weapon" waypoints now block movement until they are completed.
- Various improvements on the in-game editor.
- Added more "How to Play" slides.
- Firearms are now fully moddable (can add more weapons at will).
- Added the in-game news section to the Linux version as well.
- Keys are now shown in the options menu, however they cannot be edited yet.
Fixes:
- Many fixes that would be seen as significant delays in the AI's targeting.
- Can no longer rotate trooper while disarming bomb, placing a breaching charge or using the spy camera. They will now face the action at hand.
- Damage was sometimes incorrectly calculated, which resulted in a much more than intended perceived randomness.
- Fixed game not starting on some Windows XP versions (normaliz.dll error).
- When playing in a resolution below 1366x768, the game no longer crashes and burns.
- Fixed OpenGL-related crash on older hardware.
- Fixed AI going through walls.
- Fixed Linux multi-monitor bug.
- Fixed resolution not changing after switching monitors or changing desktop resolution.
- No more impossible-to-kill enemies on the airplane level.
- Friendly fire is now disabled.
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0.0.44
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Features:
-
Fixes:
- fixed an OpenGL crash that would happen on some hardware configurations
- fixed Steam SHIFT+TAB locking in-game input
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0.0.43
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Features:
- added one more ambiental music track
Fixes:
- fixed crash when MSI Afterburner was turned on (or other third-party apps tinkering with the game's display)
- fixed crash/"minimum requirements fail" on some video cards
- fixed troopers getting stuck after defusing a bomb
- fixed infinite weapon shuffle (the trooper would no longer equip his weapon when taking damage while throwing a flashbang)
- fixed a bug where the grenade trajectory would remain on-screen forever
- fixed interaction waypoint showing up for already rescued hostages
- number of deployed troopers text moved to the HUD bar for better visibility
- changed waypoints' tooltips for more clarity
- fixed waypoint showing up in lower left corner when cursor was blocked
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0.0.42
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Features:
- Added realistic shooting methods.
- SWAT now wait for flashbangs to explode before proceeding on their path.
- SWAT now wait on doors if there is a flashbang being thrown through that door.
- SWAT better stacking at doors.
- Added an in-game "News" panel where you will be notified of new updates and/or community news.
- Greatly improved FPS on older video cards (and newer ones as well).
- Distance is now shown when rclick-dragging.
- Game loads fasters now.
- Added new ambiental music.
Bugs & Fixes:
- Fixed corners bug (again): when close to a corner, an enemy could shoot you but you could not see him (and viceversa).
- Fixed flashbang trajectory not being correctly calculated in some situations.
- Fixed some old video drivers compatibility problems.
- Fixed an enemy AI going through walls.
- Fixed tooltips still showing after mission ending.
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0.0.41
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- fixed an issue in the Linux build where the deploy screen would not work correctly
- fixed a crash when restarting the game with a contextual menu opened
- fixed a crash when alt+f4 from the logo screen
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0.0.40
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Features:
- Deploy screen.
- Go Codes can now be combined with actions: detonate doors on gocode, throw grenades on gocode etc.
- New maps, including the first House Call map.
- Added global statistics in the main menu.
- Added ambiental sounds.
- Persistent orientation waypoint/side-stepping: Ctrl+RClick drag on a trooper or on a waypoint and he will keep looking in that direction until ordered otherwise.
- Friendly AI: troopers will now investigate the direction they are attack from.
- Enemy AI improvements: new patrol/investigation strategies.
- Added graphical representation for the flashbang grenade's effect falloff.
- Modified grenade physics (explosion time will be adjusted dynamically depending on distance to target). A minimum explosion time still remains.
- It is now much easier to distinguish between overlapping paths.
- When drawing a path, a potential action waypoint will be shown on the objects you can interact with, letting you know the position from which you can interact with them.
- Dragging an existing path from any point on it will delete the path from that point onwards and allow you to recreate it.
- When selecting a trooper, his field of view bounds will be displayed.
- GoCodes can be triggered with 1/2/3 keys as well as the a/b/c keys.
- Trackpad-friendly controls: the SHIFT key is converted to right-click (feedback is appreciated)
- New HUD + many other graphical improvements.
- Detailed statistics are now displayed on the mission failed screen as well.
- Door camera can now be moved while in paused mode.
- Detonation button is now CLEARLY a button (also changed tooltip).
- Multiple graphics optimizations, FPS increase on older GPUs.
- The detailed statistics for a completed map are now saved and displayed when clicking on the stars button.
- An "improved result" message is now displayed when doing better than your previous result.
Bugs Fixes:
- Corners bug: when close to a corner, an enemy could shoot you but you could not see him (and viceversa).
- Fixed a bug where the enemy AI would just stand there and do nothing while getting shot at.
- Fixed cover objects (furniture/cars etc.) stopping bullets even though you were not near them.
- Improved/fixed interaction with doors.
- Fixed a bug with incorrect data shown in the detailed statistics screen.
- Trooper no longer stops walking when changing his path.
- Editor: added snap to grid (+/-) and 90 degree rotation (ctrl+lclick+rclick).
- MacOSX: fixed a bug where pressing any key would result in a system "ding" sound.
- Fixed a crash.
- Multiple other fixes.
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0.0.31
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- MacOSX and Linux support
- Mission results (Stars) are now stored and displayed for each level
- Detailed statistics after each mission
- Can now delete portions of the path by right-clicking anywhere on it and selecting "Delete"
- Added in-game epic music
- Added options menu (only Sound/Gore are configurable for now)
- Multiple improvements for Menus/Hud
- Better looking graphics for maps
- Fixed some crashes that were very common in the previous version (thanks for the crash reports!)
- Fixed a bug where troopers would not respond to commands
- Added shortcut for FPS display - F8
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0.0.30
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- Action waypoints: can add waypoints anywhere on the path, Right Click on the path
- Aim Points: Can order troopers to "look this direction" at specific points, Right Click + Drag on waypoints
- Go Codes: you can now synchronize your team using "Hold for Go Code" waypoint action
- Door breaching: Locked doors - blow them up (needs setup) or use manual breaching (instant but noisy)
- Trooper status: ammo/inventory/injuries are now displayed on each trooper's tooltip
- RollCall trooper names: bought the game with the Roll Call (or above) tier? Your name is now in the game! Feature to be improved in next versions with persistent squads!
- Limited number of flashbangs/breaching charges, you'll have to think more strategically from now on.
- New maps
- Gameplay and visual improvements to existing maps
- New game mode - Stop Imminent Execution - you have a very limited time to reach the key hostage and save him
- New enemy - AK47 baddie - deadly rifle, but semi-auto only and handicapped by poor sight system
- New voices/sounds with more variations
- Many other technical and gameplay improvements and fixes
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0.0.21
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FIXES
- fixed a bug where the game would not start event though the minimum requirements were met
- fixed a rare crash
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0.0.2
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Alpha Released
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