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BUILD: 1.16, June 28 2018
ART/VISUALS:
Added a bit more fanfare when defeating a boss
BALANCE:
Dream rumors will now only start appearing when you are at least level 5 *and*
have the Dreamcaster unlocked
Adjusted the costs of some job abilities to help normalize the overall cost of
mastering a job. Passives are now generally a bit more expensive and some jobs
that had slightly-too-cheap abilities overall are more in line with the average.
Champion monsters now give +10jp base (scaled down/up depending on relative
level)
Elemental Kings now give +50jp base
Bosses now give +150jp base
BUGS:
Fixed text bug in elemental rumor descriptions
Fixed bug where mouse cursor was still affecting menus even when disabled
Fixed some odd behavior with the search bar in the Dreamcaster interface (it
should now completely clear when going back and forth between item and orb
select mode)
Fixed bug where menu UI could be opened during the pre-boss 3 cutscene
Fixed some visual ugliness when dialog boxes first open
Fixed AI bug with certain self-buffing monster abilities that could cause
monsters to move around or pass turns instead of doing things
(Audio) Fixed loop point in the ‘escaped frog’ corral theme
The Herbalist quest should no longer reset on multiple NG+ playthroughs
In the Dreamcaster UI, difficulty estimates should be a bit more accurate (some
dreams were being estimated as a little too easy.) Also, the dreams themselves
should now display the correct adjusted difficulty level.
Fixed bug where pets using movement abilities outside of combat (such as Fungal
Toads’ hop) would reset their “in combat” timer
CONTENT/GAMEPLAY:
Experimental: When trying to use an ability that requires a certain weapon type,
you will automatically switch to that weapon if it is on your hotbar. Once the
ability executes, you will switch back at the end of the turn (once enemies have
acted.)
You can now issue a command to any pet telling them to not attack at all. This
behavior state can be un-toggled at any time from the same pet command menu.
Pets in this state will still move around and use support abilities, but will
not take any offensive actions.
QUALITY OF LIFE:
You should no longer get elemental rumors targeted at cleared side areas with
monsters that only live in those side areas
Reorganized job skill lists so that passives are always at the bottom (except
for Budoka’s Vital Point: Pain, which gets a discount)
When Phasing/Blinking mobs “Reactive Warp” ability triggers, popup and log text
now appears indicating this
If you have Changed Clothes in the wardrobe, your sprite will now change when
you switch jobs. Previously it didn’t, which meant you could change jobs and not
have any ability to switch to that new job’s sprite (since for Change Clothes to
be available for a job, you must first spend JP in it)
Pushing any direction (arrow keys, joystick) while dialog text is ‘typing’ will
now finish the text.
The Dreamcaster UI now displays ALL available orbs, but marks unusable orbs in
red. Unusable orbs were previously hidden from view, which was confusing.
Hovering over the orb will show you *why* the orb is not compatible.
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