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fixed Corrupted Assassin's, they should no longer remain invisible when close to the player.
Update v1.2.1:
Fixed a bug that caused a substantial drop framerate when moving the camera to and from the shoulder
An option has been added to the settings menu to disable the observer UI fade
An option has been added to the settings menu to disable the observer UI by default
An option has been added to the settings menu to disable observer snapback
An option has been added to the settings menu to disable spell targeting overlap effects (this been has been disabled by default)
Running/Walking can now be toggled with the R key
Fictorum will automatically open the settings menu and pause the game when the application has lost focus
Clairvoyance will no longer persist after the window has lost focus
Caustics have been removed from the landscape on the Desert Gauntlet map
There should (hopefully) be no more instances of floating cobblestone arches
Dead bodies will no longer trigger targeting overlap effects
Janissaries will properly run when an enemy is spotted
Steam cloud saves are now working properly
Tutorial text will now only appear within a certain distance
Fixed a bug that would occasionally give a random spell to a player at the start of a level
Fixed a bug that would prevent some titles from unlocking properly
The Grand Inquisitor will cast spells from a proper point while in phase one and transitioning to phase two
Projectile impacts will no longer affect characters projected by an Aegis
Fixed a bug with the Myglia Marshlands event that would occasionally prevent the quest from being completed
Gravity Well will now properly spawn in the tutorial
Meteor will now work properly on Balazad
Ice Blast effects have been optimized
Lightning Bolt will no longer be cast from one specific location when used with a Storm rune
The Developer has been renamed The Chronomancer
The Scattered Valley event will no longer erroneously give free essence and will mark the history with the correct location name
Final velocity and range for spells can no longer become negative
Fixed a bug that showed the date of death of the Grand Inquisitor to be 1/1/1 at 12:00:00
Fixed a bug that would occasionally cause enemies to be frozen solid in midair
Fixed a bug that caused abilities to be affected by a Nova rune in the current spell's runeset
Enemies will no longer quickly scream twice when falling
Witchslap has a tome icon
Lighting will be more consistent in the main menu
Typos have been fixed in Inthorp Pass
The Toggle First/Third Person Hotkey can be used in Observer Mode to return to the Fictorum
The delay range between Chaos casts has been changed from .1s-.01s to .15s-.05s (delay decreases with Chaos amount)
The observer will no longer collide with projectiles
Loading screen tooltips have been improved and will no longer change during a level load
New events will be added on to the history scroll in a much smoother manner
Sentinel Flares have been nerfed (Radial damage reduced from 750 --> 600 and radius reduced from 500 --> 400)
Fire Beam has been temporarily disabled from spawning in-game
Movement animations at lower speeds have been improved
Bounce output will properly display on runes
Bounce will no longer spawn with any amount of Order
Fixed a bug that occasionally caused the final locations without a boss to not have any event associated
Warlocks in the boss event will no longer shuffle around anxiously when it hasn't found an enemy
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