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Word has spread, that the mythical City of Brass has risen from the sands once more. Adventurers have traveled from far and wide, each believing they will be the one to escape from the City with all of its wealth.
Fortune’s Rivals is an update that adds completely new playable character classes to the game - each with their own strengths and weakness, and kitted out with multiple custom Weapons and Relics - giving players fresh new ways to play and plunder their way through the City of Brass.
Classes unlock via the games Ranking system, and will automatically be awarded for players that have already achieved the required Rank.
Players will now be able to choose from either male or female as their starting character.
Following the trail of the thief who stole the amulet she had worked so hard to acquire, the Traveler at last reached the City of Brass. Seeking fortune AND revenge, she entered the gates unafraid of the dangers lurking within.
Armed with a lengthy spear that can stab through multiple enemies at once, and which can be thrown for a devastating piercing attack.
A veteran of many conflicts even at her young age, the Soldier now her fighting skills in the pursuit of something more important that glory: treasure! And the rumors of the wealth hidden within the City of Brass are too great to ignore.
Packing a handful of mystical throwing daggers that can be spread across multiple targets, the Brigand is a nimble adventurer well suited to the dangers of the City.
The Brigand's reputation is well earned: no palace, treasure room or lock-box is safe from his prying fingers. So when he learned of a mystical city in the desert, one that supposedly no-one has ever returned from, he knew what his next challenge would be.
We've added a new system for saving your progress mid-game, so you can take a break, come back and resume when you want.
Saving only works on the progress screen after a level has been completed
A saved game can be continued from the main menu the next time you return to the game
Starting a new game will wipe any saved game in progress.
Daily Challenge does not support save and continue.
26 New achievements added including character class specific achievements and some new general ones.
As we continue to support and update City of Brass, part of this process is keeping the game up to date using the latest version of the Unreal Engine. Nothing exciting to report this time around, but every time we update the Engine, City of brass continues to receive bug fixes and performance improvements provided by EPIC Game's Engine Development team.
Community Feedback and Tuning
Adjusted the display of player information in interfaces. The build number is now in the top right, the rank and player name in the top left and the stream settings on its own in the bottom right.
Stopped the hiding of the Wish genie button once wished/out of wishes.
Instead now shows a ‘wished’ disabled version of the button
Made the Genie UI Pop up no matter what action they may be doing.
Enemy projectiles now get destroyed when the enemy is killed
Player can now walk through companions
Mini-Bosses now drop loot when defeated
Fixes
Fix cases where using the whip to grab a holdable item wouldn’t play the correct grab end animation.
Fix cases where whip attack combos were not correctly occuring when hitting breakables and other items.
Fix the display of many weapon decals which were facing the wrong way
Fix a case where input focus could be lost
Fix cases where door switches would not activate when you threw something at them
Fix cases where enemy shields would not block a projectile
Fixed Chart of Revelation showing secret areas before you had discovered them.
Added new Combo animations for the whip to work with new characters weapons
Optimized particle and hit effects, especially when destroying objects.
Fix Flying Pots not spawning on the ground
Fix being able to kill allies for XP and stacking the Vessel of Vigor.
Fix for Flying AI’s sitting in mid-air and not being aggroed by the player correctly in some cases
Fixes for Itol the Hurler to require line of sight before coming out of his pot, as well as adding a delay before his first throw so he’s not as OP
Various fixes to make the AI’s react better to noises made in their surroundings.
Fixing rare case where AI’s would continue to stare at objects even when the player was damaging them or walk into their view.
Fixed issue where bosses would fail to see the player and not become aggroed
Fix for the shove not always working, as well as fixing the ability to shove multiple enemies at a time.
Fix for the archer sometimes being able to insta-shoot a projectile
Fix the chart of revelation showing the map on the HUD after your banked it
Fix health not updating correctly after banking the Charm of Vitality
Fixed incorrect display of Talisman of Confusion icon above AIs when they are asleep or you are hidden
Fixed the Links of Propulsion not reflecting projectiles back correctly
Fixed cases of the Akinakes of Rage doing no damage whilst the player was poisoned.
Fixed a case where clearing the keybinds of an action would cause an incorrect you have an unassigned key message
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