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Balance Changes
Gristmill starting health reduced to 7.5 HP (was 22.5). Added a 1 second sell timer
Campfires must now be stood upon to build them. This allows you to build moles and landmines next to them without having to build them.
Unit collision radius reduced to 0.4 tile radius (was 0.5) - this was done to improve retreating -- units in the rear don't get pushed back quite so much. You may notice units will tend to bunch up a little more!
Squirrel - 0.4 second movement freeze after shooting (was 0.25), 0.25 second cast time, 0.75 second cooldown (was 0 second cast, 1 second cooldown)
Mole - 21 HP (was 20)
Chameleon - 38 HP (was 36)
Falcon - 16 HP (was 15)
Snake - 30 HP (was 28)
Balloon - 3 second reload, 15 damage per shot (was 2 second reload, 14 damage per shot)
New Features
Streamer Mode option removes the button hints from the bottom of the screen while spectating or watching replays, and hides the match progress bar behind the match time
Holding the analog stick in a direction during menu navigation will scroll more quickly
Bug Fixes
Targeting highlight in 2v2 fixed
Increased frequency of stormy and hail weather types in multiplayer
Discord Rich Presence fixed on Mac
Decreased VRAM usage
Looping campfire/machine gun sound after match end fixed
Same Patchnotes txt Tooth.and.Tail.SEASON.2.v1.2.1.0.RIP-SiMPLEX
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