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Bricktrons will now spawn with different facial expressions.
Improved Conquest early-game performance by pre-loading Corruptron raids, at the cost of a slightly increased loading time.
When Corruptrons are spawned, they will now spawn at delayed intervals (one corruptron per half second or so). This not only looks more natural, but also resolves a frequent lag spike that occured when a large group of Corruptrons all spawned at once.
Corruptrons will now only spawn when they have an objective; expanding, attacking or defending. When a Bricktron approaches a corrupted shard or crystal, Corruptrons will emerge from the ground to defend it.
Tweaked difficulty settings for Conquest. Easy should be easier, hard should be harder and normal should feel challenging but not too difficult for semi-experienced players. Would love to hear your feedback on the difficulties! Note that hard may still be easy if you’re like, super pro. You can always make your own preset with insane settings!
All existing Corruptrons will occasionally attack the player’s base as a wave, forcing you to create actual defenses around your shards and crystals.
Plants now have real names in the world editor, instead of just being numbered.
Removed the "Click to queue 1" label on tooltips for crafting items.
Fixed an issue where Grab The Gems gamemode wouldn't start if the host wasn't blue.
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