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Free Features
Map modes now are able to show claims - diplomatic map mode shows claims of selected empire by default
Added the Kuiper Belt to the Sol system
Added several new event pictures
Ctrl-F9 now also hides system lines and navigation arrows
It is now possible to rename the currently selected faction in faction view by clicking its name
Balance
Re-enabled pre-sapient discovery Anomalies for the AI
Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements
AI empires are now more likely to find L-Cluster insights after 100 years have passed
Increased levels of precursor anomalies across the board
Balanced anomaly levels according to QA and player feedback
Marauder empires are less likely to spawn close to an empire's starting system
Rogue Servitors & Assimilators can now once again pick World Shaper perk
Reduced frequency of terraforming candidates by about 50%
Reduced min distance at which Fallen Empires can spawn from other empires
Fixed some fallen empire tasks being able to target other fallen empires
UI
Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow
Modding
It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use)
Added on_added_pop on action for when a pop is added to a planet
Bug Fixes
Numerous OOS fixes to improve multiplayer stability
Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear
Names for country designs are not duplicated anymore
Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck
Added missing localization for Great Khan leader titles
Fixed template manager displaying wrong military power
Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet
Fixed Colossus Tech being reverse-engineerable from debris
Federation requests between two empires belonging to the same species class should now present correct localisation
Fixed Curator cost checks to avoid truncation problems
The AI no longer considers fleets that are running away as support in their current endeavour
Fixed the AI thinking unreachable systems are the closest systems
Fixed Cloud Lightning being hidden and unavailable as a component
Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system
Fixed the bug where ships were losing health while merging
Fixed Pacifist Defensive Wars Only demand to trigger properly
Fixed issues with upgrading designs twice in the Template Manager
Fixed issue where ship designer would not show the difference after researching new tech
Fixed issue where players could change components on auto-generated designs
Auto-upgrade is now considered as an update and can be saved
Strategic Resources generated via events will now trigger the Strategic Resource discovery message
It is no longer possible to construct event ships from starbases
L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds
Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators
Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy
Fixed typo in Great Khan dialogue
Limbobots can no longer be used to colonize worlds
Limbo can only trigger once per game globally
Fixed errors in Vechtar Zavonia event chain outcome
Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable
Fixed non-sapient robots getting the wrong species rights in a Machine Empire
Fixed certain opinion modifiers from distant stars events not going away over time
Fixed defense platform cost not being correctly calculated
Fixed instances of fleets getting stuck
Fleets that cannot have their leader assigned or removed will now show this in the interface
Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly
Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral
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