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Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
Fixed issue where loading text animation could sometimes reverse briefly before filling
Fixed standing fires in caves being lit when approached, and turning off when actually lit
Fixed chopped body parts flying away from body when first cut
Fixed not being able to place stealth armor type on upper left thigh of armor rack
Fixed specific tree type not dealing damage when falling
Fixed spelling mistake in ‘Polluted’ Water text in inventory
Fixed sheen for recently picked up items frozen in single player in inventory
Fixed some small gaps between cliffs and terrain
Fixed player sometimes being dragged underground in drag away cutscene
Performance - Optimized skinning on player_net
Performance - Optimized animator and cpu usage on placed artifact
Updated buttons for PS4 controller icons
Improved Small tree billboard lod distance
Fixed arrows sometimes not registering hits on enemies
Performance - Optimized trees around players in multiplayer
Audio - Improved wind panning
Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time
Audio - Fix yacht door missing sound fx
Audio - Fixed missing dying audio when dying fast or instantly
Fixed small glitch where pond edging was visible outside of terrain
Fixed small tree billboard popping off too soon compared to other plants
Disabled dark backing of mp loading screen to make it more seamless
Improved readability of needed items in book
Fixed some amounts needed in book being incorrect
Caves - Fixed some wrong props in some caves depending on order player loaded caves in
Caves- fixed area you can get stuck in Cave 1
Fixed small sapling normals looking incorrect with some ambient occlusion settings
Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
Performance - Lowered z padding of volumetric lighting
Improved some rock lods to be less noticable
Fixed ghost leaf renderers tanking framerate when lots were placed
(multiplayer) Optimized shadows for multiple players
(multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
Handwritten text added back to To Do list in Survival Book
Improved skull lamp texture resolution
Fixed opening survival book while being revived sometimes breaking player movement
Can no longer open options menu during dead screen (fixes bug where this could break controls)
Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
VR - Fixed glow under MP player visible when inventory is opened in caves
VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
VR - Fixed some bone armour pieces visible on player when equipped
VR - Ik arms now blend off when controllers are not being held
VR - It's possible to catch fish now with the spear
VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
VR - Fixed other players visible in overlook area during end game cutscene
VR - Fixed unable to place rabbits in rabbit cage
VR - Fixed missing vhs tape visuals
VR - Performance - Optimized which ui cameras are active
VR - Fixed missing plane crash audio
VR - Fixed wrong head mesh visible in ghost mode and dead screen
VR - Controllers are now visible in MP injured state and hanging in cave sequence
VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
VR - player names are now visible in MP
VR - Stick marker flag icons are now visible
VR - Fixed hands sometimes appearing to stutter when moving
VR - Added option to hold melee weapons in left hand
VR - watch face now turns on/off when looking at it
VR - Increased distance yacht lod switches in
VR- Fixed seam visible on players neck
VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game
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