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Ich glaube, ich warte noch einige Dutzend Patches ab, bis ich hiermit fortfahre.
1.0.3 Changelog:
Custom companions hiring was not available. Resolution: fixed.
Quests
Quest for artisan Shariel didn't work correctly. Resolution: fixed.
No companion dialogues with Jaethal, Valerie, Linzi, Harrim in the Captial or at Oleg's Trading Post after Old Sycamore dungeon. Resolution: fixed.
Ekundayo’s companion quest prompted you to tell Ekun about your victory over Kargadd even if Ekun is dead. Resolution: Ekundayo's quest now fails automatically if you kill him.
Jaethal couldn’t be found at the Capital square during her first quest. Resolution: fixed.
"Missing Child" Quest: invisible answer in Tig's dialog. Resolution: fixed (player needs to talk to Tig again).
Areas
A specific dialogue option in Chapter 6 broke a story-critical cutscene. Resolution: fixed.
Divine services didn’t work for non-divine casters in Chapter 1. Resolution: Jhod Kavken will now read divine scrolls if there are no divine casters in the party.
User Interfaces
Spell filters did not work properly in the character creation interface. Resolution: fixed.
Malfunction in class feature sorting. Resolution: fixed.
Tooltip with empty description for Strength damage. Resolution: fixed.
Kingdom
Mim's workshop couldn’t be built in Silverstep Village. Resolution: fixed.
Multiple "GreatSuccess" text strings in one of the kingdom events. Resolution: fixed.
Artisan Varrask didn't start the dialogue in the village after suggestion to speak to him. Resolution: fixed.
NPC Kergan didn't start the dialogue after a cutscene on Thorn River Ford. Resolution: fixed.
Battle with Bokken didn't stop correctly when he is in low Hit Points. Resolution: fixed.
Classes
Rage and Defensive Stances are no longer switched off when a character is disabled due to adverse status effects. These stances are switched off only when a character falls unconscious.
Abyssal Bloodline ability Grow Claws should now activate properly.
Artifice Domain ability should now properly activate on Inquisitor.
Knowledge Domain now also adds Lore (Nature) to class skills.
2 level Eldritch Archer couldn’t cast anything but ranged touch spells. Resolution: fixed.
Misc
Skeleton Guardians summoned during the Rest by Jaethal no longer drop loot.
Missing or wrong German, French, and Chinese localisations. Resolution: the next batch of issues is fixed.
System
Possible crash when loading a cloud save after "fresh" game installation. Resolution: fixed.
Some fixes to expect in the next two hotfixes:
We are working on an issue with Pre-order and Kickstarter in-game bonuses. For all players who have these bonuses and start new game after Hotfix 1.0.2 all rewards should be available in the chest at Oleg's Trading Post or Throne Room areas. We are going to make these rewards available for saves made before Hotfix 1.0.2 with the next hotfix. There will be also fixes for Amiri and Jubilost companion quests.
1.0.2 Changelog
Changes to the difficulty.
We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We'd like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players.
We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:
Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings.
The first encounter on the road to the Oleg's Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability.
Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist's Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave.
It should be mentioned that the 1st chapter's story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.
Fangberry quest is very hard on low level. Resolution:
Bokken warns about quest difficulty and gives 6 flasks of Alchemist's Fire.
The special tutorial message is added about dealing with spider swarm.
Bear-like Treant in Temple of the Elk will now have less Damage Reduction.
Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won't be applied for games saved within the area.
Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed.
Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio's Mercenaries.
Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed
Quests
There may be issues with Valery romance progressing. Resolution: fixed.
Crash to the main menu when certain romance scenes are activated. Resolution: fixed.
Areas
One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed
50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed.
Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed.
Sycamore hall is hard to find. Resolution: marker on the local map is added.
Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed.
Items
Amulet of Mighty Fists now properly gives bonuses to attack rolls.
User Interfaces
There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips).
Tutorial messages about mechanics of the "damage reduction" were added before combats with the first creatures with damage reduction
Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced.
An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed.
NPC Hassuf has empty lines in vendor list. Resolution: fixed.
Unlocalized loot window title. Resolution: fixed.
An issue with Chinese localization in Quest notification. Resolution: fixed.
Kingdom
An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed.
Classes
Controlled Fireball damages allies. Resolution: fixed.
Wizard familiar bond list has Hunter's Bond available for selection. Resolution: fixed.
Misc
Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed.
No text on computers with Spanish and Italian system locale. Resolution: fixed.
An issue with the backer items description in Credits. Resolution: fixed.
Several achievements were unlocking incorrectly. Resolution: fixed.
System
Loading may cause an issue with previously saved file. Resolution: fixed.
Graphics settings auto-detection may detects higher configuration on Linux. Resolution: fixed.
Crash while saving with specific path or locale. Resolution: fixed.
Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix.
Stay tuned for further game and community updates!
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