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Client Changes
Features:
Three new player-selectable portraits; Heavyline, Skandii, and Lanteri.
Fixes:
We fixed certain armour pads (specifically, belts and shoulder pads) disappearing when re-equipping a item.
We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time.
We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show.
We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason.
HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling.
We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries.
Content Creation Changes
Features:
Toolset: The script editor now shows variables and constant declarations on double click.
Toolset: The recent modules list has been expanded to 10 entries.
Toolset: The compiler include limit has been bumped to 128.
Fixes:
Toolset: Area ambient sounds and music has been brought back to life.
Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button).
Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling.
Server Changes
Fixes:
Server resource management on Linux in certain memory configurations has been fixed.
Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
A crash when reloading LTRs was fixed.
Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected.
Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed.
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