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German - Fixed the issue where cogs were unintentional stacking as a single type versus three different types. The tool tips isn’t localized at the moment, however, all new German players will not be blocked. For German players with previous save games, please adventure to Boar Temple and Skyhenge to find additional cogs waiting for you so you can progress your adventures.
Fixed players having a small chances to suffer odd behaviors, including crashes, when using a practitioner’s dragon breath & conjurorer’s mark on groups of skeleton enemies.
Fixed an issue with fairy powder bomb would cause hangs with multiple wave combats
Fixed an issue with the Zanta fight in regards to killing multiple skeletons in the first turn of combat.
Fixed a crash during combat when stacks of ‘On Fire’ are damaging Yadis and Primeval are also on the grid
In addition to the fixes, enemy difficulty on hard mode was increased to +60% enemy difficulty over normal mode, up from +40%.
Update 3:
Stability:
Improved how our graphics benchmarking determined the correct graphics settings for your system.
Several optimizations for improved performance.
Players who played in non-English languages and encountered issues with placing cogs into gear puzzles and had their save files corrupted should now have working save files again.
Fixed a crash related to using Jarnel’s Eyes in certain dungeons.
Fixed a crash related to skipping the post combat screen after defeating Mangar for the 1st time.
Fixed several combat placement bugs across the game.
Fixed a crash in the Cellars of Kylearan's Tower caused by defeating Mangar and then defeating any remaining fights in the dungeon.
Fixed a bug relating to how push-blocks reset themselves after being pushed into a hole multiple time. They'll now properly reset each time Stone Remembers is sung.
Fixed a crash relating to using Mangar’s Mind Jab in the fight against Mangar.
Fixed several issues relating to certain performance actors not saving properly after escaping to main menu.
Fixed an issue in which players could not access vendors after reloading a save game under some circumstances.
Fixed an issue in which hidey bides wouldn’t work correctly if you exited the game before looting the cache or the cache reset itself.
Gameplay:
Fixed several issues where certain doors and puzzles were not saving when exiting to the main menu or to desktop.
Fixed a bug that caused Sharp, Keen, and Honed puzzle weapon boons to reduce your damage to 0 when you critically hit with a dagger or a bow ability.
The description of the Wrecking Ball passive has been updated.
Fixed a bug that caused 2-handed weapons to corrupt your characters stats when equipping and unequipping that item after purchasing skills.
Fixed a bug in which the bridge to the Orkan Rookery could get stuck if you ran into it while it was assembling.
Fixed a bug that resulted in Arthur de-spawning if you defeated the ritualists around him, but save/loaded your game before speaking with him.
Fixed several instances in which waypoints were not deactivating when you switched which quest was being tracked.
The Power Rush passive and status effect have a clearer description, and now correctly work with AoE abilities.
Lute of Compulsory Cavorting no longer has question marks in its description and its Drunk effect works properly.
Fixed an issue in the Sentry Tower that resulted in buttons on the 3rd floor getting stuck in the depressed position if you exited the game before they reset themselves.
Removed extraneous waypoints in Castle Langskall.
Fixed an exploit that allowed you to dupe items inside the merchant inventory.
Fixed an exploit in which you could duplicate items via offering statues.
The Guardian passive now has a clearer description of what it's doing.
Fixed an issue with status effects, like On Fire or Rend, stacking from different sources and not correctly calculating the effect. If two status effects aren’t the same strength, they’ll no longer stack on one another, and instead create a new stack.
Fairy Powder Bombs will now play their explosion when they detonate, and will no longer harm your own team.
Lowland Park Whisky now changes your next melee attack damage type to mental damage, as intended.
Traps in the Sulfur Springs are now more lethal.
Fixed a bug in which caltrops could trigger on dead enemies, causing caltrops to not trigger properly on living enemies.
Etc.
A Sharpness post process effect and slider was added, which allows you to adjust how crisp or blurred the game appears.
Anti-Aliasing & Post Processing settings are now updated when you adjust your Effects Quality in the options menu.
Running the game in borderless window mode will now correctly match your monitor’s current resolution.
Greatly improved the user interface when playing with 4:3 aspect ratio.
Improvements to non-English localized text.
Several graphical updates in Baedish lowlands environment.
Fixed an issue where several settings in the Options menu weren’t properly saving.
Updated the mesh seen in the inspection window for staves and Lowland Park Whisky.
Street signs, offering altars, and elven altars now properly display in the correct language, based on your language settings.
You can no longer choose to not help the Selkie sisters. When destiny calls, you answer.
Fixed several backer quotes in the Main Menu.
Fixed a bug in which the music on the Main Menu would stop playing after completing screen calibration.
Fixed several typos in character dialogue.
Updated how fullscreen tutorials show text in other languages, better accounting for increases in text size after translation.
Adjusted the amount of time subtitles stay on screen.
Fixed several issues relating to localized text over-running its boundaries in the interface.
Added additional audio in a few areas where it was missing.
Updated Fairy Golf music so that it plays through the entire fairy gold arena.
The crafting menu now displays how many of a given item will result from crafting.
Additional decals, statues, and effects added to Skara Brae underground.
Update 2:
Fixed a crash on launch issue for Windows accounts that contained non-ASCII characters
Optimized lighting and baked lightmaps in Baedish Lowlands, Skara Brae, Inshriach, Castle Langskaal, Mangar’s Tower, Boar Temple, Necromancers Spire, Orkan Rookery, Barrows, and Einaar
Optimized combat lighting to make it less taxing on the GPU
Large optimization pass to reduce unnecessary ticks happening to reduce load on the CPU
Large pass to LOD additional static and skeletal meshes all over the game
Various spelling fixes for typos
Optimization to animation process system
Large group of fixes for combat actions among a variety of enemies that were timing out, creating unnecessary delays. Also sped up attack animations on some slower attacks to improve pacing of combat
Fix to hallowed passive of the Blessed boons line and Red Boots passive to work as the descriptions state
Updated some save totems that weren’t operating correctly and added save totems to the mini-map
Fixed a crash when obtaining a party passive that grants opportunity award during character creation when you had another member in your party that granted an opportunity award already
Fixed a crash with skeletons using Woodsman Chop on someone with counter strike when they would die because of the counter strike
Fixed a random crash that was due to multi-threading
Fix to ensure proper resolution is displayed in windowed fullscreen
Fix for gear puzzles not saving correctly in some languages
Optimization to Unreal blueprint continuation
Fix to unequipping offhand when equipping a 2 handed weapon if Vanguard isn’t active
Fix to Granny Maurag conversation
Consolidated map legend to remove some unnecessary icons
Adjustment to various enemy voicepacks
Fix so players won’t be able to save masteries from one adventurer on another adventurer
Fix for item meshes that weren’t previously showing up when inspected
Fix for end game scenario where Anvil Fist would no longer be a store as his conversation option wasn’t showing up
Fix to prevent arrow keys from selecting disabled dropdown widgets
Fix to a few animations that weren’t looping properly and had a hitch
Fix to subtitles not showing up properly in some instances for human male and female variants
Updated Thomas Hoff mesh so he no longer clips
Fix to Gerund conversation to not auto-trigger at such a large distance
Updated skill tree icons that weren’t unique
Updated Songs of Exploration ability usage so the party HUD will hide after using the ability
Fix for gold sense continuing to trigger on chests that have already been opened
Fix where Tarjan and Zanta camera sequences were missing subtitles
Added effect and sound when Shadow of Mangar spawns in
Fixed a level streaming issue in Iwon Reg where player could see through the world
Fixed an issue where, in rare instances, game could softlock upon interaction with a secret door button in Castle Langskaal
Fix an issue where a UI softlock could occur in rare instances in a cutscene in Castle Langskaal
Fix for Dragonsbile Bomb puddle audio that could persist after combat had ended
Various audio improvements to characters and levels
Fix to Arcane Barrage muzzle flash not cleaning up properly where the particle would stay in the world after combat
Fix to various abilities where All Out Assault wasn’t applying to the entire ability, Storm of Blades damage preview wasn’t working well with multiplicative effects, Razor Strop tooltips displaying incorrect info
Fix where archer’s beat VFX were staying around after an enemy was killed
Various VFX optimizations
Fix for songs of exploration tooltips no longer showing range diagrams that were unnecessary
Fix where Compass of MACO did not, in fact, point north
Updated to setting of view distance for NPCs based on user settings
Updated materials on Ham in Fettercairn
Reduced clutter on mini-map icons
Fix for some enemies like floating wizards and giants when hit by specific damage types freezing their animation
Fixed a performance hang that would happen when certain enemies would trigger caltrops
Updated weapon, item, and armor tooltips to reduce redundant text.
Updated tooltip text (where applicable) to explain that an item can be equipped from an ability
Fix for crash where the player could inspect an item in the character sheet while an item was on the cursor
Moved stat plate locations on giant and wraith enemies
Fix to an issue where it wouldn’t save the location of your masteries after trying to rearrange them.
Fixed an issue with 16:9 monitors that have a greater resolution than 1920x1080
Fix on materials on Father Rythe in Fichti
Added missing audio to various UI elements
Reduced Falkentyne’s Fury damage by 35%
Large amount of fixes to localized text that was showing in an incorrect language
Updated Russian font assignments for handwritten notes
Fixed spot in Castle Langskaal where a player could fall through the world when triggering a combat
Fix for wrecking ball incorrectly showing it would deal 0 damage if the boots weren’t yet equipped
Fix for Dragonsbile Bomb text incorrectly showing amount of turns the effect will last for
Rebuilt lighting in character creation
Fix for a softlock that could occur if your last alive character kills the last alive enemy and themselves with Blood for Blood at the same time
Fixed Sinister Street fog showing incorrectly in quality settings lower than Ultra
Fixed issue where some normal abilities were always showing the range diagram, even if they do not need it
Updated cinematic UI to handle different aspect ratios
Updated UI layouts based on various aspect ratios, including widescreen
Reordered PAK files to help increase loading times across all scenes
Fix for What The River Takes Ghost spawned from combat not saving their state and staying in the world
Fix to notification for when the Wraith is killed to notify the owner to go back to Gate ability from Banish Wraith
Slightly increased difficulty on skeletons and charn skeleton health and power level
Turned of mipmapping for hair alpha cards to prevent beards and hair from disappearing when texture resolution changes
Added some status effect types to determine how a status effect stacks when another status of the same class is added to the combatant
Added internal setting to adjust type of fog being used based on quality settings
Adjusted optimization settings for texture streaming and various texture qualities
Optimizations to animals and ultra dynamic sky to reduce amount of ticks
Updated AI for Cultist Sorcerers to be more active on the combat grid and reduce them not having an action on their turn due to cooldowns
Added ravenous null audio to Duke Kingston’s lair
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