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Levels
Fixed an issue in "Open Season" that could prevent progression if a player died with a fuel can in their possession
Fixed an issue with an optional objective marker in "Open Season" not disappearing when the players progressed past it
Fixed an issue where players could climb a vehicle to travel out of bounds in "Open Season"
Fixed an issue on "Open Season" where a shotgun trap would sometimes hover
Fixed an issue on "Open Season" where drop-in clients could vault past the red barrier and get out of bounds
Fixed and issue on "Open Season" where the objective marker on the shutters would sometimes fail to update
Fixed an issue where the key could spawn outside of player reach on "Join or Die"
Fixed a teleportation loop that could occur in "Last Stop"
Gameplay
Fixed an issue that could cause toolkit salvages/dismantles to not grant any resources, or planks to not properly apply to doors
Fixed an issue where players could continue interactions after being teleported
Fixed an issue where client players would be unable to collect lore items if the host already had them
Weekly missions will now always display in the HUD Mission Log
Crashes
Potential fix for crash caused by vaulting
Fixed an issue that could cause the game to crash when starting a level
Fixed several other causes for crashing across multiple maps/events.
Fixed an issue that could cause a drop-in client to crash if the mission was won during loading
Translations
Fixed various objective text being cut off due to length in the French translation
Various corrections to the German translation
Savegame
Multiple fixes to protect game saves against corruption
Update v1.0.5:
Level
Fixed an issue where players who join a friend to play “Home Sweet Home” without the quest are incorrectly given access to Reina.
Fixed an issue on “Last Stop” causing walkers to try attacking the hosts in spectator mode, often leading to a crash
Fixed an issue where clients joining mid-game on “Last Stop” wouldn’t be able to access one of the alternate paths that can open up randomly in the level
Fixed an issue with respawn locations for solo players when preparing to extract from a Founder’s Square Expedition level
Fixed an issue where players would see already open gates as closed for a split second when they joined a game in progress on “The First Shot”
AI
Fixed an issue where human enemies would stop acting properly if spotting a dead ally and a player at the same time
Fixed an issue where the human AI would miscalculate their accuracy if the host had low FPS, causing them to have better accuracy than intended
Gameplay
Fixed crash that can occur if clients with high packet loss fire their weapons very soon after spawning
Fixed an issue causing players to wrongly see the extraction marker before items are secured
Network
Fixed an issue where clients would get downed but still appear as alive to other players
Fixed an issue where the Horde-o-meter would start filling before the players loaded into the Weekly Mission
Fixed an issue which caused players to wrongly see a downed player as standing while in downed state
Settings/UI
Added extra security checks, protecting save games against corruption
Added a popup to clients if a mission was finished while they were loading mid-game
Fixed an issue where sometimes the “teleportation” countdown would start at 00:00 instead of 00:04
Fixed an issue with damage numbers not displaying properly when comparing two weapons of the same type and different power levels
Update v1.0.4:
Levels
Fixed an issue that could cause the host to crash when interacting with the second generator on "Last Stop"
Fixed an issue where players could sometimes move the forklift before all puzzle parts were fully assembled in "Hell or High Water"
Fixed an issue where the survivors in "Anderson Camp" were not always matching the numbers in your Survivors UI
Updated survivor spawn fidelity in the second survivor camp
Fixed a collision issue causing shots and melee strikes to hit an invisible obstacle near the elevator door in "Listening In"
UI/Settings
Fixed an issue causing players to be unable to open the crafting menu while performing certain actions
Fixed the FOV slider displaying "0" after being reset to default
Fixed the displayed recommended combat rating in some levels, to reflect proper difficulty scaling
AI/Gameplay
Fixed an issue causing Walkers to sometimes spawn in the air when ping is low
Small adjustment to Walker pathfinding to ensure better movement flow
Fixed an issue where players could get stuck in the grapple animation
Fixed an issue that could cause the player to get stuck during the vaulting animation
Made abilities usable while in air/jumping
Blocked player movement and action during the loading screen, preventing players from running into trouble before seeing their character
Save Game
Fixed an issue causing backup save data not to be loaded if the primary save got corrupted
Update v1.0.3:
Gameplay
Made sure no player is able to shoot while other players are loading, to ensure the match doesn't start with everyone surrounded of walkers
Fixed an issue where players performing a takedown could get stuck if another player killed the walker during a specific frame of the takedown animation
Network
Fixed private lobbies sometimes automatically reverting to public after a mission was completed
Level
Fixed issue where drop-in clients would see camp doors falling down as they loaded into the level
Removed one of the player checkpoints in Hell or High Water to allow snipers to stay in the restaurant for a longer time, until the door is opened
Fixed an issue in which players could get stuck in the forklift of the park if jumping on the forklift when it was being moved by another player
Corrected a collision in the camp defense that was blocking players shooting from a specific angle in one of the doors
UI
Hid game version number in camp hub - you can still find it on the "start screen"
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