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Events:
Numerous fixes for stuck rockets in events
Rival Negotiations & Trade Fixes/Improvements:
Trade Rockets from Rival colonies now auto-land on their assigned Trade Pads
Fix for Covert ops action to be available when no rocket is sent
Added delay between closing of expired trade route and opening of a new one
Activating On Screen notification for new Trade Route now opens contacts screen on Planetary View
Trade Pad logic improved, Trade offers are now more frequent (visible in Trade Pad info panel)
Trade pad cooldown between offers visible in info panel, rejecting trade offer triggers new cooldown
Trade Pad will now protect nearby buildings from dust
Toggling between "Landing Pad" and "Trade Pad" now keeps the pinned state of the building
Fix to prevent loss of fuel when expedition rocket is cancelled
Fix for disabled button in Trade Rockets info panel following disabling of export of Rare Metals
Fix for Trade Rocket not returning from Rival colony
Planetary View fixes and improvements:
Fix for cursor behavior when using controller
Fix to exclude Supply Pods from Available Rockets count
Fix for proper ordering of passenger selection list
Added button background on Rocket list
Fix to adjust positions UI elements
Planetary View fixes and improvements:
Fix for cursor behavior when using controller
Fix to exclude Supply Pods from Available Rockets count
Fix for proper ordering of passenger selection list
Added button background on Rocket list
Fix to adjust positions UI elements
Fix for crash when placing black cube depots
Fix for crash when landing a Rocket from save/load due to leaked particles
Fix for game freeze in Tutorial 3 on placement of Power Accumulator
Fix for game freeze caused by a fracture in the dome
Fix to prevent selection of the wrong solar panel in Tutorial 3
Black Cubes Depot placement is now instant, as with other depots
Fixes for orphaned drones when Expedition rocket launches
Fix to stop dust accumulation for drones in Rockets and Rovers
Removed code that wrongly disables the space elevator button in the resupply screen
Fix to change cursor to indicate rover interaction with anomaly when in overview mode
Fix for proper clean-up of destroyed rockets
Added a property to ignore files when uploading a mod (by modders request)
Fix for size of news feed in pre-game menu
Fix for scrolling with controller in Command Center UI
Fix for proper positioning of rollover in the "Flaw" filter section
Added filtering of colonists by interests in Command Center UI
Fix for sorting of approved applicants on filter update
"Destroyed Drones" notification is renamed to "Destroyed Vehicles" and counts both destroyed drones and destroyed rovers
Fix for stuck colonists, reported by players
Fix to prevent incorrect rebuild of pipes/cables when multiple buildings are destroyed at the same time, or when meteors destroy connected buildings
Fix for Geoscape dome to display working range
Fix for Brazil Sponsor Goal "Export 60 Rare Metals"
Added new names for Martian-born colonists
Assigning drones to a rocket in flight is no longer possible
Removed "Priority" and "On/Off" buttons of Open Air Gym and Tai Chi Garden info panels
Changes to auto-save frequency are now applied directly, instead of after the current interval
Fix to prevent children to spend all their lives in the Mega Mall
Fix to allow homeless colonists to leave the Mega Mall
Research output from all research buildings in the Research UI is now displayed as a single value
Fix for proper display of harvested terrain texture
Fix for correct counting of tech Sponsor goals
New Sponsor Logos are no longer missing
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