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-Combat spark effects added
-"Entered new biome" notification sound
-Fixed a crash that could be caused by a bad mod
Update v1.0.4:
-Fixed being able to reorder research to skip prequisites
-Fixed multi-line datapanel text overlapping
-AI fix where a crippled character with un-healable legs would still keep trying to heal them
-Fixed some bugs with corpse disposal AI
-Slaves can no longer claim bounties on other slaves in a slave camp
-Fixed an AI bug in Okran's Shield where prisoners were all getting piled up by a bed
TRANSLATIONS
-Japanese, french, german, portugese, spanish updated
Update v1.0.3:
-A small number of people are getting an unexplained random crash, this is an experiment to see if something we did fixes it
-A bug sometimes gives player buildings the wrong town, not sure how but sypmtoms of this will be the AI not getting food or items or building things. With this update you should be able to fix any broken towns by importing.
Update v1.0.2:
-Fixed again that pesky bridge in Rebirth
-A fix for the AI constantly alternating between self preservation and another task
-Announcement dialogs shouldn't get repeated, but if they do it won't keep snapping the camera to the location anymore, only once per raid
-A fix for characters in crowds sometimes getting pushed through walls
-Buildings town reassigned when new player outpost created (for walls). If you built your town walls before anything else they would be assigned the wrong town and the AI builders would ignore them.
TRANSLATIONS
-Spanish tweaks
-French update
Update v1.0.1:
-French updated (99%)
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