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Content
7 hidden missions
Find out what Xenobiologis Tiresus has been up to during the mission. This is an Easter Egg storyline, so you’ll have to look for him.
A new hidden boss fight
Tiresus has fallen into a luring trap for knowledge. His fate leads him to a very dark place indeed!
Update v1.0.8:
Balancing:
Disciplines
Disciplines tree reworked
Explorator skill lvl 1 and lvl 3 swapped
Now: ‘Escape’ is a lvl 3 skill
Now: ‘Noospheric Scan’ is a lvl 1 skill
Developers note: This was meant to be live in 1.0.8. Seems there was a bug and it just didn’t happen. Either way, this is to combat the “must have” lvl 1 skills for all TPs. Specifically now that Opportunity Attacks are more apparent this change is to make the Explorator more unique and less of a “everyone gets to ignore the more powerful OA system”. We’re also keeping an eye on the Dominius Range buff skills but this is likely more of a logic change (AoE buff) that needs addressing rather than the skill itself.
Bug Fixes:
Gameplay & UI
Fixed?: Upgrade (level up) bug [bug mega thread] we think we got it this time… maybe?
Fixed: Blackstone amount = Upgrade amount = #sadface if your blackstone equaled your upgrade amount you weren’t able to upgrade. What a false economy! Now this is no longer an issue.
Fixed: Missing Necron Lord voice
Localisation
Russian has had a second quality pass
Minor Latin alphabet localisation fixes
Balancing:
Gameplay
Opportunity Attack (OA) logic improvements
TPs no longer OA when a target comes into melee combat
OAs don’t use Machine Spirit buffs.
Necrons that didn’t have OAs, now have OAs
Necron Warriors
Praetorians with Rod of Covenant
Necron Immortal with gauss blaster
Scarabs
Szaregon buff. He no longer has 99 problems, as he now has 99HP.
HP increased to 99HP
Disciplines
Disciplines tree reworked
Tech-Auxilium skill lvl 1 ‘Cognition Freedom’
Now: “Reduces next attack by 2 CP”
Lexmechanic skill lvl 1 ‘Enhanced Analytics’
Now: “Gain 1 CP when the CP gauge is empty”
Weapons
Macrostubber: Now costs 1CP to use.
Damage has high value in Mechanicus and Macrostubber added value is > to Arc Pistol
Volkite Blaster: DMG reduced to 6-8. Machine spirit now makes the weapon cost 1CP.
Eradication Ray: DMG reduced to 7-9. Machine spirit now makes the weapon cost 1CP.
Phosphor Serpenta: DMG reduced to 4-6. Machine Spirit now adds +2 DMG bonus and requires 2 charges instead of 3.
Our objective here is to add consistency between Phosphor weapons.
Phosphor Blaster: DMG reduced to 4-6. Machine Spirit now gives a +2 DMG bonus.
Heavy Phosphor Blaster: DMG reduced to 6-8. Machine Spirit now gives a +2 DMG bonus.
Plasma Caliver: DMG reduced to 5-7.
Plasma Culverin: DMG reduced to 6-8.
Cognis Flamer: DMG reduced to 2-4. Machine Spirit gives +1 DMG bonus.
Incendine Combustor: DMG reduced to 4-6. Machine Spirit gives +1 DMG bonus.
Arc Pistol: Now costs 0CP to use.
Arc Rifle: DMG reduced to 1-8.
Heavy Arc Rifle: DMG reduced to 1-12. Area DMG increased to 1-4.
Torsion Cannon: DMG reduced to 5-7.
Heavy Grav Cannon: DMG reduced to 6-8.
Solar Atomiser: DMG reduced to 8-10.
Arc Scourge: DMG reduced to 5-7. Area DMG now 2-4.
Infestus Mechadendrites now have the following;
T1 - 1 DMG
T2 - 2 DMG
T3 - 3 DMG
Omnissian Axe now as follows;
T1: 2-4 DMG
T2: 3-5 DMG
T3: 4-6 DMG
Power Axe DMG now as follows;
T1: 3-5 DMG
T2: 4-6 DMG
T3: 5-7 DMG
Items
Energeia Enhancers and Power Field Generators
Tier 2 cost 2 CP
Tier 3 cost 3 CP
Canticle: ‘Incantation of the Iron Soul’ now adds 4, 8 or 12 DMG, instead of 6,12 or 18.
Bug Fixes:
Gameplay & UI
Algorithm for Sarcophagus to ensure the correct number of units are spawned.
Localisation
Fixed: Huge French localisation fix now more 40k in your French with better French
Fixed: Faustinius no longer spells his name wrongly… and he’s the Dominus!
Fixed: Another tiny grammar fix for English best to make the Tech-Priests happy
Update v1.0.7:
Bug Fixes:
Gameplay & UI
Fixed: Duplicate Portraits now you will always have the same portrait for your Priests
Fixed: Damage canticles don’t affect mechadendrites anymore ‘Cant of the Craft’ and ‘Incantations of the Iron Soul’ cannot be applied to mechadendrites. In fact, Infestus mechadendrites can no longer be buffed in any way. Infestus was always intended to be “unbuffable”.
Fixed: Servo-Skull skill description on load now correctly shows you a Servo-Skulls info after loading into a saved game.
Fixed: Hidden platforms showing HUD weapon preview now > immersion, and also < breaking your eyes.
Blind-fix: Upgrade (level up) bug [bug mega thread] This one's proving really hard to find. We’ve applied a ‘blind-fix’, which means, we’ve had to assume what the cause of the issue is and fix it blindly. No promises this bug is resolved, but if you no longer experience it from this patch onwards, then the blind-fix worked. If you do, then please let us know as many steps that you took leading up to the bug. If you happen to capture it on video that will also be a great help. Thank you.
Functionality UX
Fixed: Camera reset after destroying a Necron Panel (computer) no longer moves somewhere randomly.
Fixed: Refresh rate not saved in the settings menu rather refreshing approach, at a rate, the Omnissiah would be proud.
Fixed: Tooltips not playing nice in high-res no more off screen tooltips
Localisation
Fixed: English language errors successfully, successful!
Fixed: English language cleaner Female ports sentence
Fixed: English language grammar error successfully taken it to the Enginseers
Fixed: ‘Energaia Enhancers’ T2 & T3 are named wrongly
Fixed: Code errors for dialogue events in 'Winds of Change'
Fixed: Russian: Text alignment issues
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