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Base Game
Updated StarCrawlers to Unity 2018.2.11f1.
Festive gifts have been spotted on missions. In the spirit of the holidays, be sure to steal them.
Fixed issue with effects that update their duraton at end of turn sometimes updating at the start also and so shortening duration considerably.
Fixed issues with some events that could display no options to proceed.
Fixed issue on Final Boss Fight preventing use of combat inventory after phase 1.
Fixed Crabomination being able to create an infinite loop of the ability Alpha Strike.
Fixed item duplication that could occur after looting a chest with a fully inventory.
Hacking
Du Bei in the Hackshop now offers special missions to perform remote hacks from the safety of STIX: no physical danger to your crawlers and your identity will be protected - as long as your Deck Masking holds.
Jacking out of a remote hack mission prior to completing your objective will fail the mission.
Base health of enemies in Hacking reduced.
Base cost of items in Hackshop reduced.
Successful node operations play a sound now.
Group configuration for enemy hacking systems given additional randomization.
Damage to enemies and to player that is fully absorbed by a Barrier effect correctly displays floating numbers and log entries.
Fixed issue with generated hacking maps having some nodes unconnected.
Fixed clones created by Dupe from setting the player deck’s health to their health value.
Dazzle and Flares were receiving too much Stun value per level.
Multi-hit attacks (like Shiv) now show damage per hit vs. min to max range.
Fixed issue prevent Overwatch from initiating its effect on enemies.
Equipping a Utility that modifies max HP / MP now converts current values to a percentage of the new ones (just like Health in the meatworld) instead of just changing the max value.
Du Bei will now offer to heal the % missing of your deck HP (instead of charging a flat fee for a full heal, regardless of missing health).
Deck HP & MP are displayed during node hacking events to give you better information about whether you want to risk them during node operations.
Being jacked out by an event or fleeing combat now returns you to the meatworld properly.
Fixed hacking programs carrying from game to new game.
Fixed crit and damage reduction values being miscalculated resulting in always / never critting and no / massive damage reduction.
Fixed Deck button during hacking becoming unresponsive after completing a previous hack.
Fixed several issues caused by using Fast Combat Animations during Hacking.
Fixed Mimics mimicking Mimics that could lead to mimiception.
Misc
Minor text fixes.
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