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Fixed crash on destroying a greenskin siege engine with a two-handed mace.
Fixed potential timing issue with twist of 'Siege Fortification' contract.
Fixed player figurine on worldmap staying invisible when cancelling 'Rebuilding' contract during escort phase.
Fixed Lindwurm Scale Coat attachment not protecting body armor against acidic blood. Only works with attachments applied after this update.
Fixed AI with Quick Hands perk switching between weapons even if stunned.
Fixed issue with ranged AI sometimes moving back and forth instead of attacking.
Fixed various minor issues.
Update v1.2.0.22:
Added new 'Hardware Sound' option to audio options menu. This is enabled by default, but can be disabled if you experience any issues with sound such as sound effects missing or playing abnormally quiet/loud. Requires restart of the game to take effect.
Changed tools to be available more often and in higher quantities in larger cities and settlements with surrounding manufacturing locations.
Fixed Kraken head not showing properly on its assigned tile in some cases.
Fixed combat between AI parties on the worldmap not resolving in some cases.
Fixed characters not deserting the player when they should.
Fixed news about conquered towns and random events sometimes not firing during civil war late game crisis. You may get spammed a bit with events upon loading an existing save until the event queue is unclogged.
Fixed Potion of Oblivion not properly removing skills and effects gained from perks.
Fixed combat freezing on AI turn under specific circumstances.
Fixed issue with 'The enemy is retreating' dialog sometimes awkwardly appearing when the next round has already started.
Fixed various minor issues.
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