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The AI vision was improved — they spot players faster, have wider cone of vision, can spot the player better when he is close.
Optimization for safezone (this is not the last performance improvement).
Optimization for the whole island should slightly improve framerate everywhere (this is not the last performance improvement).
Problem with collectible tokens pick up — fixed.
No description for a daily task in some cases — fixed.
Shake camera disable option did not save — fixed.
Some items were hard to pick up from the shelves or tables — fixed.
Several issues which caused crashes were fixed.
Some items had repair option, but was useless — fixed.
Fast killing the Blindman using a perk — fixed.
Story progress did not show 100% after the last quest — fixed.
The time you survived did not show correctly in the statistics — fixed.
The copies of antennas now disappear when it was planted correctly.
The map in the UI was updated to show the latest changes.
Update v1.0.1:
After dying in certain locations players could be transported to the Safe Zone - fixed (If you are stuck in a safezone, you can use unstuck command in the menu).
Certain daily quests from the Scientist in the “Severnaya” Safe Zone did not work correctly - fixed (incorrectly working quests have been removed from your Journal, so that they wouldn’t clutter it).
Client players had issues while interacting with the Bonfire and the Workbench during online play - fixed.
Terrain fixes (North Safe Zone bridge, along with caverns nearby).
The Nullifier’s cost was incorrect - fixed.
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