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CHANGES AND UPDATES
Friends List
The new Friends List allows you to add friends from other gaming platforms to Parties and Clubs.
Accessible on the bottom menu bar next to Party Chat, it has four distinct tabs:
Friends
This tab shows your Friends from the platform you’re playing on
You can invite these Friends to Parties and Clubs from this menu by clicking on their name
RocketID
This tab shows your Friends on other platforms that you’ve added via RocketID
From here, you can select “Add Friend by RocketID” to search for a friend’s ID
You can input their name if you don’t know their full tag to do a search
Recent Players
Displays the last 25 players you played with or against that you aren’t already friends with
Alerts
Shows any pending RocketID Friend Requests you’ve received as well as active Party Invites, Club Invites, and other Notifications
Your ‘RocketID’ is assigned the first time you log in using your name plus a random four-digit code
If your name doesn’t pass our language filter, you’ll be assigned a temporary, auto-generated name like Octane#1234
You can change your RocketID at any time for any reason via the RocketID Tab
Show RocketIDs: Hide your RocketID from displaying in your Friends List (Under Options > Interface)
Players can use this feature to hide their RocketID during a live broadcast
Notifications During Gameplay: Disable Friends List notifications during gameplay (Under Options > Interface)
Curveball Mutator
‘Curveball’ is now available as a Ball Physics Mutator
Available in Local Matches, Private Matches, and Tournaments
When enabled, this Mutator adds a curve effect to the ball’s trajectory based on its spin.
Audio
Rocket League’s audio mix has been updated, including audio priority rebalancing, HDR audio, object elevation, and more
When watching a Replay, audio now appropriately speeds up or slows down along with the Replay video
Competitive Season 9 Rewards
Competitive Season 9 has ended. Titles and items will be awarded for your highest rank achieved during the season
Receiving Season 9 Rewards also requires successful completion of the appropriate Season Reward Levels
Season 9 Rewards are custom, non-tradeable Wheels
Bronze I or higher – Season 9 – Bronze Wheels
Silver I or higher – Season 9 – Silver Wheels + lower Wheels
Gold I or higher – Season 9 – Gold Wheels + lower Wheels
Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels
Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels
Champion I or higher – Season 9 – Champion Wheels + lower Wheels
Season 9 Grand Champion Rewards are unique new Titles
Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
Snow Day Grand Champion – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels
Competitive Season 10
Competitive Season 10 begins
Season 10 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
Winning half of your placement matches will land you near your previous season ranking
League Rankings will be temporarily empty until players complete their placement matches
All placement match wins count towards your Bronze Season Reward Level progress
General
Extra Modes (Dropshot, Hoops, Rumble, and Snow Day) are now available in Free Play
Extra Modes are only available on certain Arenas as labeled in the Free Play Arena selection window
You can now see how many Weekly Wins you have left on the experience screen at the end of a match
Game Stat Display Level: You can now control which in-game stat notifications you see during a match via the Options > Gameplay menu
No Stats: You will not receive any notification during matches
Main Stats Only: notifications for the following will appear:
Assist
Epic Save
Goal
Save
Shot
Demolition
All Stats: All in-game notifications are displayed
"Input Buffer" option added to the Gameplay Options menu
This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
Legacy - The default option used since Rocket League launched.
STS (Sim Time Scaling) - This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
CSTS (Continuous Sim Time Scaling) - A more aggressive version of STS that uses a continuous feedback loop to determine game speed.
Both STS and CSTS are newer strategies for latency mitigation that may be more effective for players with connectivity issues, spotty Wi-Fi, etc. than the Legacy method
If you experience connectivity issues during a match, you should try switching from Legacy to STS or CSTS. If you see no improvement, change back to Legacy
BUG FIXES
General
Fixed a bug preventing players from reconnecting to a match after a disconnection from the server
Please note that you will still not be able to rejoin if the match you were in has already ended
Fixed a bug causing spectator camera control UI to reappear after any goal is scored
Tournament creators no longer receive an error when trying to spectate matches
[Xbox One] The game app will no longer crash when returning from a suspended state when using Instant-on Mode
Fixed a bug causing trades involving 80 or more Keys to fail
Goal Explosions should no longer play on repeat after backing out of the Crate preview screen
Unrelated Customization Items will no longer appear under the ‘Body’ tab after rapidly opening and closing the Garage menu
Chat sound no longer plays when entering Training while in a Party
Items will appear correctly in the trade window after removing and re-adding to the trade
Keys obtained through Rocket Pass will now stack with other Keys in your inventory
[Switch] The UI will no longer lag when scrolling through a long list of friends
The Special Edition label now appears when a Special Edition item is unlocked in Rocket Pass
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