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Version 2.04.0 was published today.
[SYSTEM]
Fixed issue where Tournaments would sometime freeze.
Fixed issue where Tournaments and Leagues would freeze on the wrestler select screen if there was a stable with 0 wrestlers.
Fixed issue where if you renamed a Finishing Move in the Moveset Menu, the name would reset when you opened the Wrestler Appearance menu.
Fixed display error with wrestler DOB and COUNTRY/REGION.
Moveset Menu: Fixed issue with certain “Run Up Turnbuckle” preview animations.
[CPU LOGIC]
Wrestler will no longer tag out after Irish whipping an opponent (while opponent is running).
In a tag team match, if an inactive wrestler cuts in and the match ends while they are in the ring, they will no longer leave the ring.
If the CPU wins, they now hold the pin/submission for a second before releasing.
[MOVES]
Back Grapple (Big) : Smith Special
Front Grapple (Big): Taichi Style Gedo Clutch
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Version 2.03 Published
[Update]
Ver.2.03.30 fixes issue where voice/BGM would not play for NJPW wrestlers.
Version 2.03 patch notes
[SYSTEM]
Improved wrestler model load times.
Reduced menu slowdown .
Improved load times when selecting wrestlers for Exhibition and Battle Royal modes.
Improved load times when selecting wrestlers for Tournament and League modes.
Can now assign a Second for an Exhibition title match.
Fixed issue where results of a Title Match would not properly display.
Fixed menu display issues in League mode.
Fixed issue where a title holder protected the belt, even if they lost, when the match ended in a draw, ring out, or DQ.
Fixed issue in League mode where, in a tag-team title match for a league with one block, only one wrestler would become champion.
Fixed issue where incorrect finishing move would display on results screen when match ended with a Move Stealer/Okite Yaburi.
[MATCHES]
Fixed issue where CPU wrestlers would stop tagging their partner late in the match.
Fixed issue where CPU wrestlers would stop moving if two CPU wrestlers were on the apron at the same time.
Fixed issue where CPU wrestler would continue to attack downed opponent after a match.
Fixed issue where CPU wrestlers would freeze in the lock-up position after a match.
CPU wrestlers will no longer target a defeated wrestler.
Seconds can no longer make/receive CRITICAL attacks.
Fixed his detection when a wrestler is attacked on the upper right apron/by the upper-right ropes in venues with a horizontal entrance ramp.
Fixed issue where, when attacking an opponent slumped against the ropes, the wrestler would get distracted by nearby opponents and not carry out the attack.
Fixed issue where Second would continue attacking instead of returning to their corner in venues with a horizontal entrance ramp.
Fixed issue where the animation for run-up turnbuckle move animation would face the opposite direction if the opponent was in the extreme left or right corner.
Fixed issue in Battle Royal where, when playing multiple matches in a row, some wrestlers would try to leave the ring before the match began.
Adjusted volume of footstep SFX outside of ring.
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Version 2.02.0 Published
Updates:
DLC is now available while offline.
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Patch Ver.2.01.2
Updates:
Fixed issue where wrestler's theme would not play after a match.
The following moves were added:
Corner-to-Center Attack (BIG): Running Elbow Butt
Front Grapple (SML): Jigoku-Tsuki B
Front Grapple (MED): Mongolian Chop B
Front Grapple (BIG): Striking Double Arm Suplex
Back Grapple (MED): 1-Hand Backbreaker B
Opponent Down - Face Up, Near Head: Twisting Chin Lock
Opponent Down - Face Up, Near Head: Falling Fist Drop
Opponent Down - Face Up, Near Legs: Falling Fist Drop
Opponent Down - Face Down, Near Head: Sitting Super Kick
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