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Armored Brigade v1.006 Update changelog:
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- Fix: The Polish ZPU-2 AA-gun wreck sprite was misnamed.
- Fix: Helicopters always returned to the battle position #1 after HQ CAS.
- [engine] Implement the helicopter covered/quickest path mode option.
- [engine] Improve the wedge, vee, line and echeloned line formations. There's much less movement between the formation left/right sides, especially with large formations.
- [engine] Implement the 'fortified' (not dug-in) scenario defence level option.
- [engine] Allow the battle go on without a limit after the end conditions have been reached.
- [engine] Implement the 'seek cover' SOP option.
- [engine] Implement the message action options system.
- [engine] Implement the 'enemy ground unit spotted' message.
- [engine] Implement the 'orient listener with the locked unit' audio option.
- [engine] The illumination flare brightness is limited when the flares overlap.
- [engine] Add more map editor mode terrain type hotkeys.
- [scenarios] Add the 'Winterburan' scenario.
- [ui] Store all the battle event messages and allow mouse wheel scrolling on the message list.
- [ui] Show the ammunition details when the mouse cursor is on the unit weapon info panel.
- [ui] Add the 'fire all' buttons for artillery HE, DPICM and illumination rounds.
- [ui] Update the SOP menu button style.
- [ui] Show explosion icons for artillery and mortar shells and bombs.
- [ui] When moving helicopters, scroll the screen automatically to the selected helicopter battle position.
- [ui] Show the helicopter BP/TRP name when designating them or moving helicopters.
- [ui] Show the 'player character' hint less often.
- [ui] Show the on-map mortar and artillery minimum and maximum ranges and the illumation shell radius when setting the target area.
- [ui] Update hotkey: 'Custom fast compression': Ctrl+Tab.
- [ui] Update the blue map location label color.
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