- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Fixed automap was labelling the "ignitable gas" as "poison gas".
Fixed extra lines at top after answering TARJAN to priests in BT1.
Fix stacking issues in legacy
Fix immortality issue with killing destiny knight - odd spellpoints meant you'd get negative spellpoints instead of dieing.
Fix issue where tile message wouldn't appear after a trap went off
Fix bug where journal is adding entries at the last room location, instead of the current tile location.
Remove hidden door again in dark domain 3. was a fix to a false bug.
Fix dead rogues are able to disarm stuff.
Don't allow playing a song on a silence square.
Fixed legacy mode exception with mad God - probably any place with a usable item, but an empty slot in the Party
Fix Animate Dead spell to work in BT1 legacy
Add saradon's house journal entry.
Better labelling of the ground outside saradon's house
Better formatting for far foe type spells.
Fix spellsong - wasn't doing full power at 10' enemies like it should have.
- now set to full power at 10'
- 2/3rd power at 20'
- half power at 30'
- quarter power at 40'
- eighth power >40'
Extra line for "your <summoned-illusion> is disbelieved!"
Change sacred grove to instantly open the door - waiting for a heart pulse is confusing to players..
Add traps and monsters to malefia lv2 & lv3.
Stagger traps and poison gas in case they are on the same square like they are in Ferofists.
#