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Change Log
Mods now load properly.
Fixed an issue keeping players from researching the "Hyperfield Projection" tree
Ancient factions can now research "Inherent Talent"
Ancient factions can now research the "Precursor Tradition" tree
Devout factions can now research "The Path" tree
Intuitive factions can now research the "Xeno Anthropology" tree
Scavenger factions can now research the "Recovery" tree
Vigilant factions can now research the "Stellar Forge" tree
Knowledgeable factions can now research the "Gravitonics" tree
Removed non-working Durantium costs on hull sizes (no actual impact since they weren't working anyway)
Re-assigned some ship classes to have the appropriate strategic icon (bombers now have bomber icons) which will sort them into their right category for the ship style set builder.
Fixing a bug where repeatedly saving and loading games within a single game session would increase the save game sizes. Fix is not retroactive.
Fix for custom citizen images and flavor text not showing up.
Changed Tourism adjacency on the Consulate bonus to 200% from 2%.
Removed references to the "Trade Capital" in the tech tree because the improvement was removed from the game.
Fixed issues that prevented Synthetics from accessing advanced Trading techs
Nebula movement penalty costs work properly again
Train Celebrities now requires Cultural Beacon, not Diplomatic Corp
Added alternate trigger to end mission 1 the Korath colonize Yiven III.
You can no longer place Bazaars in the map editor if you don't own Mercenaries Expansion Pack
Fixed typos in the campaign
Fixed a couple of MP crashes
Synthetic, and Silicon Based life forms no longer get the Disease event because machines don't get sick. They just get angry.
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