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CHANGELOG
Highlights
Added: Improved multiplayer security*
Added: Additional olive reskins for NATO Pacific vehicles**
Gameplay
Added: A new variant of the Dragon Teeth (old looking)
Added: Small animation for raising the engine of Assault Boats when they are transported in other vehicles
Added: Gorgon commander now has a settle-in animation
Tweaked: All supply trucks now have a consistent supply radius, resource capacity, and destruction explosion
Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel
Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation
Tweaked: Static AA and AT now use the Titan AT and AA FM descriptions
Tweaked: Improved the syntax of the power line wire destruction script
Fixed: Assault Boat was missing a vehicle transport class and it did not use memory point defined bounding boxes
Fixed: AI can now walk inside of Castle Tower
Fixed: Gendarmerie Commander Uniform was not displaying insignia
Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior
Fixed: AAF crewmen were respawning with a wrong vest
Fixed: The ADR-97 magazine name did not mention the caliber
Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135)
Fixed: Xi'an FFV seat view when in optics mode (https://feedback.bistudio.com/T136046)
Fixed: The VR Training Placeables Course would not finish properly due to a tank not running over a mine (fix iteration)
Fixed: T-100 Varsuk & 2S9 Sochor driver PiP camera views were obstructed by their cannon (https://feedback.bistudio.com/T136231)
Fixed: It was not possible to open the compass in vehicles (https://feedback.bistudio.com/T133142)
Fixed: Hatchback fuel & engine hitpoints
Visual
Added: Unique Virtual Garage icons to Mk41 VLS / Mk45 Hammer
Changed: MH-9 no longer has a crosshair. A new section was added: aiming_dot. Now it can be retextured or removed using setObjectTexture (index 1).
Changed: Enabled retexturing of the FV-720 Mora exterior pilot view
Tweaked: The RPG-42 sight cover is now closed when the weapon is not being used
Tweaked: A bullet gets hidden now when reloading the Protector 9mm
Tweaked: Adjusted the occluder shape for BluntRock_wallH (https://feedback.bistudio.com/T135887)
Fixed: SPAR-16S pistol grip textures
Fixed: Camo nets shadow flickering when the model switched to the second shadow LOD
Fixed: Shading issues of the UAV Terminal models
Fixed: Some Titan launcher icons were using wrong icons or missed the rear caps
Fixed: HEMTT wrecks (NATO Pacific variants) now have the correct camo applied
Fixed: White edges on the icons of some of the accessories
Fixed: High variants of HMG / GMG were using wrong icons in Virtual Garage
Fixed: Camo selections for AK12 and added a third camo selection to the AK12 with grenade launcher
Warlords
Added: 64 player version of the Whole Altis scenario
Added: 32 player version of the Malden scenario
Added: 32 player version of the Stratis scenario
Added: Individual asset lists
Added: The sector zone restriction border width is now customizable for each sector in the module window
Added: The maximum group size is now defined in the Warlords Init module
Added: You can now further customize various classes for dynamically spawned assets (https://community.bistudio.com/wiki/Arma_3_MP_Warlords#3._Custom_factions)
Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
Tweaked: Asset requesting routines for AI
Tweaked: Path planning routines for AI
Tweaked: Dead unit deleting procedures
Tweaked: Arming mines in your own base is no longer allowed unless the base is under attack
Tweaked: The team killing penalty duration is now increased progressively up to 5 minutes for each 3 player kills or 6 AI kills
Tweaked: Various sector and zone border sizes were adjusted to avoid pointless zone restriction triggering
Fixed: Vehicle descriptions in some languages were too long
Fixed: Some airdropped assets could fall too abruptly
Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots
Fixed: Some modded airplanes would crash upon landing
Fixed: Ejection seats and canopies from fighter jets no longer block runways
Fixed: Some airplanes would need to double-take a landing
Fixed: The mode would not work properly in a singleplayer environment
Fixed: It is now possible to get rid of vehicles purchased by AI (via the action menu) before a player took control over that AI
Fixed: Static defenses are now properly calculated towards the maximum amount of assets
Fixed: Sector voting is now handled properly even if the only player who voted disconnects before the voting has finished
Fixed: Fast travel to a contested sector no longer lands you in water if there is land somewhere around the sector
Fixed: Helicopters would land on inconvenient locations when ordered from the airstrip in the Tanoa (South) scenario
Fixed: Various script errors
Fixed: The "Starting CP" parameter in the Warlords Init module would set up incorrect values for some settings
Fixed: Several misleading Spanish translations
Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal
Fixed: Some independent garrison units would occasionally still carry mortar bags
Eden Editor
Added: Reference to the spawned airplane in the CAS module (_module getVariable "plane")
Added: "Combo" attribute in Eden Editor is now capable of showing a "tooltip" property defined in class Values of the attribute itself
Fixed: Keyframe Animation module texts have been localized
Scripting
Added: BIS_fnc_mapGridSize (returns the current size of the map grid square)
Added: Parameter for the number of steps (animation frames) in BIS_fnc_resizeMarker
Fixed: Eden Editor export to SQF now executes init code in a non-scheduled environment to simulate regular scenarios better
Fixed: Eden Editor export to SQF now preserves the group of drone crews, so group settings and waypoints are not lost
Fixed: Eden Editor export to SQF was sometimes not assigning the group leader correctly
Fixed: Eden Editor export to SQF was not initializing vehicles in vehicles
Fixed: Eden Editor export to SQF accidentally exported virtual UAV crews to the layers list
Fixed: Eden Editor export to SQF was not creating mines and explosives correctly
Fixed: Eden Editor export to SQF did not preserve trigger altitude correctly
Fixed: Eden Editor export to SQF got corrupted when exporting attribute expressions longer than 8096 characters
Fixed: Eden Editor export to SQF returned incorrect entity ID values when autonomous drones were present in the scenario
Fixed: Pushing items of the same priority in the Priority Queue function
Fixed: DateTime function calculation for when the date goes over the actual year
General
Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!)
Multiplayer
Fixed: Various issues with the improved MP security measures (cache handling, v2 signature compatibility, -serverMod, etc.)
Audio
Added: say3D command extension to exclude speech category sounds from the filtering
AI
Fixed: AI directional radio reports now again use the relative direction from a formation instead of the world direction (https://feedback.bistudio.com/T128200)
Scripting
Added: addWaypoint and setWaypointPosition commands now accept a -1 radius for forced position
Fixed: setGroupIconsSelectable would not return NOTHING
General
Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6)
Fixed: Some achievements couldn't be completed (Model Student, Puppeteer, Dressing Doll, Get Arrested, Punch Out)
Fixed: Proxies were not considered for object actions, only the parent object
Fixed: Removed compile caching that was responsible for memory issues (https://feedback.bistudio.com/T135718)
Changed: Vanguard game type is no longer highlighted
Fixed: Localization typos
Fixed: -malloc parameter tooltip (https://feedback.bistudio.com/T136864)
Updated: Stand-alone Windows Dedicated Server (1.90)
Updated: Stand-alone Linux Dedicated Server (1.90)
Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut
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