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Accept the new Event Quest Undying Alpenglow to take on
an Arch-tempered Zorah Magdaros.
・Arch-tempered monsters can be distinguished from their normal counterparts by their slight metallic gleam.
・When taking on this Event Quest, the color of the frame around the monster icon
will be different than usual, so keep an eye out!
・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
・Please note that the availability of this quest is subject to change without prior notice.
Craftable equipment:
・Zorah γ armor series
・Origin Layered Armor
Update v166849:
Bug Fixes:
- Fixed a bug that caused some key configurations to be displayed in an incorrect position when using Ultrawide settings.
- Fixed a bug where, when vignette effects are set to "High," the vignette effect for stealth actually appeared less pronounced than "Normal."
- Fixed a bug where, when vignette effects are set to "High," the vignette effect when a mounted monster goes into a frenzy actually appeared less pronounced than "Normal."
- Fixed a bug that prevented some of the sound effects to play for the endemic life added for the FINAL FANTASY XIV collaboration: Cactuar, Cactuar Cutting, and Flowering Cactuar Cutting.
- Fixed it so that the error code "5098f-MW1" isn't displayed as easily on the guest's side when connection with the host is lost during multiplayer.
- Various localization bug fixes.
Update v166660:
Accept the new Event Quest When Blue Dust Surpasses Red Lust to take on
an Arch-tempered Lunastra.
・Arch-tempered monsters can be distinguished from their normal counterparts by their slight metallic gleam.
・When taking on this Event Quest, the color of the frame around the monster icon will be different than usual, so keep an eye out!
・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
・Please note that the availability of this quest is subject to change without prior notice.
Craftable equipment:
・Lunastra γ armor series
Update fv165889:
Major New Features/Design Changes:
- Ultrawide (21:9) support added.
You can adjust your settings by navigating to the Aspect Ratio settings found in the Display category of the title screen's Options menu.
Note: Most custscenes support Ultrawide, however some cutscenes are not supported. In addition, to coincide with ultrawide support, we've also added a UI adjustment feature to the options menu that will let you adjust the position of the UI.
- Vignette Effects options can now be set to High, Normal, or Off.
We've tweaked this feature so that you may set the strength of the effect instead of simply turning it on or off. Setting vignette effects to Normal will be the same as turning them on in previous versions, while selecting High will make the effect stronger.
Note: Setting vignette effects to High can help reduce simulation sickness when playing in ultrawide mode.
- Support for Simplified Chinese added.
You can change languages in the Language category of the title screen's Options menu.
- Push-to-Talk voice chat option added.
Press a designated key to enable voice chat with this feature. You can set Push-to-Talk on from the Audio category found in the Options menu. You can set which key enables voice chat by setting up your keyboard in the Menu Controls menu. To adjust voice chat volume, please go to the Audio category found in the Options menu and adjust your Voice Chat Volume settings.
Combat Bug Fixes:
- Sword & Shield
Fixed a bug where, if the player fired their slinger with the weapon drawn and tried to fire one more time during the second half of the animation, the animation would not cancel and the second slinger shot would not come out.
- Hunting Horn
Fixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the Y button with slinger ammo loaded.
Fixed a UI bug where, if the player performed attacks in a specific order with the Empress Roar "Blaze" hunting horn, the "All Melody Effects Extended" message would appear even if the effects weren't extended.
- Charge Blade
Fixed a bug where the visuals and sound effects for the charge blade's Charged Double Slash didn't match up depending on the combo route. It has been fixed so that the visuals and sound effects match up regardless of the combo route.
- Lance
Fixed a bug where pressing the right trigger + the B button after a Finishing Twin Thrust from a sliding charge would result in a High Thrust. This has been fixed so that it matches the attack flow of a regular charge into a Finishing Twin Thrust, so that a counter thrust now comes out instead.
Fixed a bug where, after performing a Mid Thrust upon landing from an Advancing Jump Thrust, the button guide would display Mid Thrust I instead of the proper name Mid Thrust II.
Fixed a bug where the game would perform a Guard Dash forward regardless of the direction the left stick is being pressed, if the right trigger and the Y button were pressed at the same time. This has been fixed so that even if the button inputs are slightly off, the Guard Dash will be performed in the direction the left stick is being pressed.
- Light Bowgun/Heavy Bowgun
Fixed a bug for both bowgun types where draw attack skills would not activate if you perform a Jumping Reload draw attack when your ammo is not full.
Other Fixes:
A bug existed in the Behemoth-related quests, where due to differences in terrain height, hiding behind a comet when Behemoth summons Ecliptic Meteor would not work. A counter-measure has been applied so that hiding behind a meteor will result in the player being recognized as close to the same height level. (This is not 100% guaranteed to work.)
Fixed a bug where players would immediately be spotted by a monster during special arena quests if players left at the same time while network or console differences existed between the players.
Fixed a bug where, if the Ghillie Mantle is selected in the item window when running out of any other item, the item window cursor would move one spot to the left without player input.
Fixed a bug where, if HUD settings are set to "Off", the One Key Shortcut Radial Menu would not display when the Radial Menu Type is set to "Keyboard".
Fixed a bug where, if the Max LOD Level is set to [-1], the Moogle graphics in the quest "A Visitor from Eorzea" would appear broken.
Fixed a bug where, after loading save data for the first time, the Button Guide would appear in a different location for an instant when the Wishlist screen is displayed.
Fixed a bug where, when opening the wildlife map for the first time in the Ancient Forest, Area 16 would appear on the map regardless of whether the player has reached the area or not.
Fixed a bug where players were not able to navigate the advanced graphics settings with the left stick on their game pad.
Fixed a bug where, when opening the Voice Chat Member List via certain game pad controls, some controls would become unresponsive when trying to use the keyboard or mouse.
Fixed a bug where mouse sensitivity would differ when standing or crouching while using Binoculars.
Fixed a bug where, after the quest result screen, the online session would sometimes continue even if a guest is disconnected while loading.
Fixed a bug where, if forging armor at the Smithy, certain cursor movements would be unresponsive when moving from set name to set name.
Fixed a bug where, if using keyboard and mouse controls, the mouse cursor would not remain as an arrow when hovered over unselectable menu items.
Fixed a bug where, if using keyboard controls, the slinger reticle would sometimes not display when climbing ivy, etc.
Other minor bug fixes.
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