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New additions:
Added a slider to the game settings tab that allows players to adjust combat speed.
Major fixes:
Fixed an issue with enemies having one less avoidance token on normal and easy difficulty.
Fixed an issue that prevented players from receiving a map marker unlock in the green Moo’Shoe camp.
Fixed an issue that prevented Larvae from spawning in the Arthu Ruins after receiving the quest Winter Survival Kit.
Fixed all issues that caused some players to get stuck on a black screen when interacting with the Ancestor Totems in the Arthu Marshes.
Several fixes made to the quest “Sheep Dolly’s Secret”. This quest should now work as intended.
Several fixes made to the quest “Gardner”. This quest should now work as intended.
Fixed an issue which prevented players from completing the quest “On Sacred Paths” if the totems were activated in a specific order.
The Arthu Marshes now have enough flowers for the player to complete the quest “On Sacred Paths”. All flowers collected and spent should now be tracked correctly.
Fixed localization issues in the following quests: Things are Getting Worse; Piercing the Darkness; Dangerous Investigation; Float Like a Butterfly, Sting Like a Bee.
Fixed an issue on unmovable creatures that forced them to skip their turn indefinitely, when afflicted with the “Confused” status.
Utility times will no longer get unequipped upon loading a save game.
The game will now properly detect the user’s desktop resolution and set that as the recommended setting.
The game now supports 16:10 aspect ratio.
Armor items will now correctly function in combat, lowering all incoming physical damage by the amount stated.
Fixed an issue that allowed users to avoid fighting the first Grotesque in the tutorial section of the game.
Fixed an AI issue, that prevented the Corrupted Valkyrie from acting.
Fixed Bruspul’s dialogue hub, that prevented players from progressing through his dialogue tree.
Fixed double Nyquist fight in the quest Captain Brann.
The quest journal should no longer display quests form a different savegame after load.
The quest journal should now properly track completed objectives.
The bell in the Arthu Ruins exterior no longer summons the Moo’Shoe.
Fixed an issue with some achievements not being tracked correctly.
Changed the way Alister’s helmet accessory works.
Minor fixes:
Removed music from Eleore catacombs, so it doesn’t conflict with the fresco jingles. Increased the time of the jingles, because some of them cut out too soon.
Removed music from Gobak’s House, adjusted candle volume.
Added sounds to Valkyrie movement.
Increased volume of Kiba’s sound effects.
Fixed an issue that made the sound of rushing water too loud in a sewage location.
Fixed a sound looping issue on the well interaction in Lower Brann.
Added the combat loss jingle to the game.
Changed the combat music in encounters with the Order of Alchemists and the Wailing Horror.
Changed the combat scene for the Eleore Catacombs in Brann from Arthu Ruins to “Sewers”
Minor fixes to the game’s final cutscene.
Changed on of the Grotesque’s skill icons to better reflect its effects.
Various dialogue fixes.
Various skill description fixes.
Various typo and localization fixes.
Fixed a broken dialogue hub and portraits for the NPC “Shera”
Rephrased dialogues and quest objectives in captain Brann to make the quest clearer.
Fixed and unreachable interaction point for a painting in the “Spicy Wind”
Fixed a highlighting issue on one of the statues in Lower Brann.
Fixed a highlighting issue on a Gurney in the Charnel House.
Fixed a crystal interaction object in the Mine Entrance to display an “examine” cursor, instead of the “intercat” cursor.
Several other cursor and highlighting fixes.
Fixed an issue that prevented a GUI rollover from being removed from the screen when the Party Manager is closed.
Other fixes:
Some issues with internal tools fixed.
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