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Fixed being able to get into Blueville too early and get stuck there (only applies for newly started savegames)
Added stomp button on other side of green shortcut pipe in desert 2 region
Made Gravejumps stronger next to pencil
Fixed 3 yellow rings misplaced in glas tower (in front of facility)
Removed metal pots in Supraball Loser house (because you would like to use them as conductor but they are just decoration)
Fixed that stones, keycards and carrots receive decals
Prevent door saving problem if you close the game while the door is opening
Rearranged items in Blueville Store
Made button on cactus a bit higher so you can't reach it from the bottom
Added an NPC with a hint in the "yellow cabin" behind the locker room
Made stromp chest be golden
Fixed Pipe handle stomp being unreliable
Fixed at that same pipe that you can look through the meshes
Made timing in 166-star puzzle easier
Preventing fake solution in last puzzle before endboss
Added an additional button on the other side of the door that leads to the Buckle-Chest because someone got in through the roof and got stuck
Fixed 2 carrots in blueville not being eatable
Made light of your buckle be less bright
Added missing space in text of the shell-guy
Fixed being able to glitch through steel bars in Red Town with translocator
Fixed being able to get to Supraball Pitch too early and breaking the game
Now preventing player movement while playing Warum Warum again
Should have fixed progress showing 100% even though you are not finished because of rounding error (please let me know if it's ok now or not)
Fixed being able to use a red moon with an already filled slot and then losing your moon
A few small improvements
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