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Reduced sword movement while running
Achievements will now carry over from the demo to the full game
Reworked the music system, this makes sure music doesn't stop playing so often
Added backup-save system. It creates a backup savegame about every 15 minutes, just incase you get into a situation that breaks your game.
The Force-Beam delay to delete it is a little longer when using a gamepad because the trigger buttons take longer to press
Fixed some out-of-bounds problems
Changed the way the red battery is hidden
Added 2 subtle hints for the facility puzzles
Small translation updates
Added little visual hint at "push crate with beam" puzzle at the purple crystal
Added a few carrot-town signs
Made yellow-chamber-ball puzzle behind locker room a littler clearer
Supraballs now have yellow trails (instead of red)
Fixed Suprastar door not having collision
Jumppads now make a sound on activation which helps understand some puzzles better
Added new music after robbery sequence
Added a hint-npc in the stomp-cube puzzles telling you if you have what you need or not
Fixed slomo effect in carrot town staying forever under certain circumstances
Made some glass planes less see through because some people didn't see them
Added a new pixel brick in the frontyard of blueville
Lots of small improvements and changes
Update v1.1b:
Fixed collision of round yellow ball button thingies - I screwed up their collision in the previous update
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