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Added Depth of Field toggle button in video menu (option doesn't save yet after closing the game)
Lowers sword cooldown of old savegames to new default value (from 1s to 0.125s)
Added 2 more sword damage upgrades (one in Red Town shop, one in a new chest hidden nearby)
Added 5 more coins in Red Town
Fixed shot buttons being magnetic; can't float them up anymore now
Update v1.3:
Major change on how the sword works: can now swing it much faster but can't keep button held anymore and it does by default only 2 damage. Replaced swing speed upgrades with damage increasing ones. Damage upgrades reduced values. This should make early game fighting a lot cooler
Removed player movement acceleration - this might help a lot of people with motion sickness? Please try and tell me what you think!
Removed aggressive depth of field effects during tutorial and in red town
Added failsafe that chests can't kick you through the ground while opening them
Fixed "100%" display having a rounding error
Added new logo to menu and credits
Fixed chinese translation missing a few lines
Removed flags from Chinese language selection - there seems to be some political argument over what flags to use and people voted down the game because they thought I was trying to make a political statement - which I am certainly not.
Fixed being able to get out of Carrot Town without Strength upgrade
Changed exit of Carrot Town in order to teach player how pixel brick destruction ability of strength
Changed NPC in Carrot town to give you an additional hint towards the strength upgrade
Added another NPC in Carrot town telling you about the pickaxe use
Added NPC in facility secret telling you that you might be missing an ability
NPC near the stomp upgrade with hints about jumppads now only spawns after you get the stomp
Made some glass sheets less transparent because some didn't see them well enough
Fixed being able to skip the puzzle before entering the purple crystal pit
Updated pretty much translations and added new font files to avoid missing characters
Made yellow force field puzzle before facility easier to understand
Added additional NPC hint during endboss puzzle regarding player color
Made shells in Red Crystal area better visible
Fixed fake solution to the crate pushing puzzle after escaping the purple crystal pit
Reduced size of steel bars covering the last golden barrel
Added a button on the other side of that door that leads to the onslaught game incase someone gets locked in there
Pipes now make a beep sound when you open them
Fixed a couple of saving problems where you could screw up your savegame by closing the game at very unlikely small moments
Added new Supraland Logo to menu and credits
Backup savegames happen less often now
Fixed holy gun upgrades giving you the holy sword achievement
Fixed music in Red Crystal Tower region not playing constantly
Fixed checkpoint not being saved after endcredits
Fixed being able to start credits sequence multiple times at once
Fixed being able to reset to last checkpoint during cutscenes
New sponge graphics
Lots of small improvements
Demo version brought up to date
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