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Major Improvements
Saving the game is now significantly faster
Major HUD update
Improvement of Unit Targeting and Alerting system
Improvement of Pathfinding system
Key binds are fully customizable
Better Synchronization of Damage Dealing mechanics and visualization
Gameplay improvements
Turrets and Drones are no longer counted towards the Population Limit
Turrets and Drones will now destroy themselves if the Hacker that created them perishes
Ascended One’s and War Machine’s spatial UI and shadows were updated
Units should no longer get lost during walking nearby the corners
Hacker no longer get stuck between other Hacker and the CryptoBank while trying to reach his working place
Units alert system should work more naturally
We have updated the Priority list of units for Tab-Scroll
Camera now will center on the Story Characters before they die
UI
Action, Skill and Anointment buttons were standardized between Units and Buildings and are layed out better now
Control Panel will no longer return to Basic Anointments from Advanced Anointments when one of the selected Followers perish
Player can now cancel the anoint by using the 'Cancel' Action in Control Panel
Active Strategy will now be highlighted in the Control Panel
Tooltips have been updated, and give much more information about objects now
Tooltips for resources were added
Cult Symbols were added to Tooltips
Quest notifications were visually updated, making them more noticeable and matching the rest of UI
Progress Bars of buildings have been updated
Destructible Objects now have Detail Panels and Portraits
Locked Glossary entries are visualized now
Bugfixes
Gameplay Fixes
Followers that are in the process of Anointing will now remember the movement commands that are ordered during the anointment
Creating the Shrine on top of the unit no longer causes the unit to be stuck inside of it
Units no longer deny the second command ordered with RMB whenever the first command was a movement command
Selecting all units of the same type by using the double click now requires the player to click twice on the same unit
Shift + Drag Select now adds and subtracts properly
Citizens no longer get stuck in a convert position when the conversion was not finished
Prophets Aura skill now increases and decreases current HP of the Prophet correctly
Purifiers Blessed Shot ability can no longer be used on allied units
Ascended One unit will now shoot enemies from full distance when on Attack Position command
Units will no longer stop during the move attack before they reach the destination point
Shereen is no longer bombarded at the start of Mission 6
Player can no longer add neutral and enemy units to the control groups
Player is no longer able to load game twice in a row and softlock the game
Selecting vast number of units will no longer cause a mini freeze of the game
UI Fixes
Minimap no longer has gaps on which the player cannot click
Resource Bar of the Gun Shop is no longer too high
Units Bars are no longer visible through the Detail Panel
Loading Mission 2 before receiving "Hack the Gun Shop" quest will no longer cause the player to get stuck in the mission progres
Loading Mission 2 before receiving "Anoint 3 Followers to Purifiers" quest will no longer cause the quest to appear before it is supposed to
Minimap will now display both Dojos during quest "Hack the Dojo" quest on Mission 3
Map Pointers of the units that perish are no longer displayed forever on the Mini Map
T.I.S. now appears in Glossary
Falin no longer appears twice in Glossary
Load Menu is no longer displayed after loading the game from Main Menu
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