- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Update v1.5:
- Fixed juicer getting bugged and not working anymore until you reload the game
- Fixed that if you close the game while entering a key into a lock, you could save that the key is gone and the lock is not yet open and you were screwed
- Fixed some holes in the map where you could slip through with the translocator
- Small green pipes in the facility and other places now suck up the gun projectile and not making it so hard to hit in the middle of the pipe
- Some door sounds now increase or lower pitch while opening or closing, giving a better sense of what's happening
- Floating platforms now do a beep sound when activated
- Little skeletons now have less health (25 to 15)
- Skeleton warrior now has a little bit less health and doesn't always get thrown back when you hit him
- Fixed wallet upgrade in endgame in own home missing
- Added "Press F11 note" in main menu because people who have a wrong resolution setup couldn't use the menu until they pressed f11
- Added readme file to game's folder with instructions on how to recover backup savegames
- Added a check to prevent enemies from shooting through walls
- Reworked Russian translation
- Added missing Turkish characters in speech bubbles
- Should fix weird constellations where you get stuck when dying while entering blue ville for the first time
- Made guns humming sound quiter
- Fixed chest detector being seemingly on after loading the game, but it was actually off
- Changed "FPS" to "Max FPS" option - text was wrong
- Fixed that non-wood crates could be burned
- Jumppad near giant pickaxes now kicks you up automatically onto the wall next to it because people kept missing it
- Added more metal elements in facility to allow easier navigation with the buckle
- Steelbeam melting NPC now tells you exactly how much 2nd fire damage you need (128)
- Hint-NPC in cube-stomp room in power2 region now longer waves at you from inside the building while you are outside
- Added new Hint NPC in desert 2 region telling you to drop the cube onto monster's heads
- Added new NPC in catacombs telling you to not doubt the chest detector, in a place where people always think there is a bug, but there isn't
- Turned black hole in front of Red Town into a lava hole, because people were often unsure if they could jump into it.
- Fixed fake solution to the 166 star room puzzle
- Updated outdated picture in Volcano3 part of the hintguide
- Fixed yellow pipe leading to chapel section didn't let you walk through, but it was slippery inside
- Grave detect beep louder
- Fixed and improved lots of other small things
Update v1.4:
- Added Max FPS Setting (30, 60, 90, 120, 144, 200)
- Seasaw puzzle on red crystal tower replaced with new puzzle because physics were too unreliable and could break the puzzle
- Added button to toggle Chest detector (R/LB)
- Chest detector now makes different sounds for chest and graves
- Added another x2 Wallet upgrade in player house after beating the game
- Fixed electricity bugs
- Fixed gun projectile not coloring fully
- Made electricity less blinding and fade out when you get closer to it
- Fixed some objects not updating the awesome meter
- Added little smoke effect at multijump location and made multijump sound quieter
- Fixed lamp at buckle not become bright when on
- Improved Forcecube float check - it doesn't grant you 2 multijumps back if it has no ground under it
- Added 2nd way to battery in Blue Ville
- Changed button on the other side of the door that leads to the onslaught game to one that can be pressed with your hands
- Fixed that you can activate the 4 ceiling buttons in the locker room before the prison cutscene
- Fixed that you cannot get out of a cave between Desert1 and Desert2 if you get in there without the buckle
- Fixed chest detector working when you only have the grave detector
- Fixed Blue Ville NPCs getting stuck on each other on bridge
- Made "attractive personality" puzzle a little less clear
- Improved the velocity of fast travel pads that kick you against objects
- Steam Achievements have been translated into many languages
- Fixed OOB near chapel
- Fixed chapel scene inverting the opening and closing of the chapel door
- Fixed mom getting lost at start of Blue Ville when you exit after robbery scene and then load the game
- Fixed Sworddamage+2 wasn't saved to savegame if you exited the game before getting another sworddamage upgrade
- Sponge now does splashy sounds and effects when wet and hitting something
- Fixed armor upgrade resetting the awesome points to 0 in the savegame, so you would have 0 if you exit the game after that and load
- Lots of other small improvements
Update v1.3d:
Made a little change to sword fighting: Small enemies now get thrown back by all of your hits, giving it a more smashy, satisfying feeling
- Made the red sword have autofire (hold attack button for 10+ beats per second)
- Fixed missing characters in some languages
#