- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Limited AI aggression which is slowly increasing in the middle and end game.
AI is less likely to attack players who do not form large armies
AI empires attack with fewer units at once.
AI empires empires are more likely to enter into peace / alliance with the player
Pax Barbarian in the progress tree is active without the need to purchase it in the progress tree.
Elementals defending forests and mountains appear in the game later and usually without the largest and most powerful units.
The player gets an extra progress point per day
Improvements:
Less intense narrative at the beginning of the first campaign.
Improved sorting of units on lists in camps and raid flags.
Better selection of colors, icons and names of kingdoms in some campaign missions.
Units are more actively defending their own area if the threat is close.
Fixes:
Fixed - random failure to complete some missions
Fixed - a multiplayer crash (PlayerState = NULL fix)
Fixed - "heroes from captured structures not healing"
Fixed - random error of the camp number
Fixed - duplicate dialogues
Fixed - displaying an incorrect numeric value of the treasure content
Fixed - trimming a numerical value in the skill purchase menu
Fixed - minor typo corrections
#