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PERFORMANCE AND OPTIMIZATION
Major revision of the game code line by line to improve performance
Major visual performance boost for low end systems - average from 20 FPS to 40 FPS
Major visual performance boost for mid and high-end systems - average from 45 FPS to 70 FPS
Major combat performance boost in all situations
World Map visual performance increased - with FPS nearly doubled
Resolved major lag issue in large town battles
Fixed game stopping lag issue during very large battles in all scenarios
Fixed visual lag when selecting large number of units
Significant performance boost in all situations across the board
20% latency decrease in multiplayer games
Fixed common lag spikes when playing on the world map
Animations are smoother, and a little bit slower for better presentation
Fixed game stopping lag spike when attacking through the gates and other choke-points
MAJOR CHANGES AND ADDITIONS
World map fog of war is revealed by your Kingdom and Allied nations
Complete rewrite of the World Map AI
World Map AI is a lot smarter, plans it`s attacks better, and does more long range expeditions
FIXES AND ADDITIONS
World map on lowest settings now looks correct without missing trees, rocks and other objects
Units now look good during cinematics even on lowest model quality settings
Units now properly line up on walls in large town and other scenarios
Removed outdated Cant Move Mouse message on the first run of the game
Tasking multiple rams on a gate now only tasks one of them
Army strength indicator updates right away after adding or healing units.
Fixed world map army overlay jumping up and down when moving on the world map
BALANCING
Unit movement speed, building construction, and economy is nearly 20% faster on lower game speeds
DOWNGRADES AND COMPROMISES
Reduced number of units in battalions by 15%
Quality of units on highest settings slightly decreased
Reduced fog effect and clouds on the world map
Slight downgrade to the look of the fog effect
Some effects like fire and smoke are a little bit slower
Small downgrade to the quality of trees on the world map
Text on unit GUI portraits doesn`t have a shadow and slightly harder to read
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