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no changelog was posted.
Update v1.6:
All MacGuffins are now on majestic thrones to make them stand out from the rest
Added obvious/important hint to the firefly puzzle because it was unfair and inconsistent with the previous behaviour
New map feature in your house in endgame mode
Added new fast travel jumppad between shieldgenerator region and carrot town
Added new decorative elements in stomp region to distinguish it a little bit more from the ones surrounding it
Added one more puzzle step in the big lava building after you get the translocator
Added additional mini puzzle behind the green moon door that serves the purpose of tutorializing a mechanism that is needed for the endboss but wasn't known to most players
Chromatic Abberation effect decreased from 0.66 to 0.2
Reduced flickering while using the magnet because it was driving someone crazy
Updated portuguese translation
Removed coin counter from stats because people went too obsessive about it and it's not worth your time getting them all
Moving platform now kicks the force cube away when it gets stopped, so people don't think the cube has to stay in that place
Jumppad in endboss arena better visible; many people thought they were stuck
Shooting ball into yellow sockets is now much easier; standing on top and aiming down will now work
Door in first desert part that closes when you get too close now has a circle showing that distance instead of a cable
Fixed OOB at the transition between the 2 first desert parts
Forcecube now has a much bigger cooldown if you are in the air while spawning it, preventing glitching up walls
Fixed getting stuck in bonus area next to locker room if you got in without opening the door first and you don't have the beam yet
Panic light puzzle now turns your head to your cousin when you put a light in so you better see what effect it has
Removed a few NPCs when you progress instead of keeping them around
Groupies at your house are not an 8 legged monster any more.
Allow stomping during fast travel that makes you fly over the locker room
Fixed glitching through cave door with translocator
Multijump sound much quieter now
Added coins hinting towards the secret of an upgrade behind the locker room
Removed marty skin from red guy in locker room because it was a useless reference really
Added fallback to respawn orange harassment guy incase he is invisible
Fixed a few slippery bricks that didn't allow walking on them
Fixed blue king thanking you too early before you solved the quest
Fixed getting out of bounds in Blue ville above battery socket
Added tutorial button display when first picking up the chest detector
Added health refill opportunity before end bosses
Made 2 changes that make it easier finding the way into the 2. green moon building
Removed button after you make the big jump out of carrot town; the button turned on the jumppad permanently and now it will turn on automatically without a button
Fixed "get to purple crystal" quest activating again when you already solved it
Metal ball in blueville has more friction now so it won't roll away forever
Fixed detector text in key options menu (is now "Ability 3" - I'm hiding the names to not spoil what's to come)
Fixed the game not saving the endgame state if you closed it during the end scene
Added date related easter eggs to main menu
Fixed that while in menu you could still trigger weapon actions in the background
Fixed being able to activate a quick travel jumppad out of carrot town way earlier than allowed
The volcano panic light is now much lower so it's easier to use
Lowered position of NPC speech bubbles because they would be invisible if you were too close to them
Fixed being able to glitch through a wall in the 166 star secret
Added 2 more blue crystal signs after the double doors and at the chapel to avoid misunderstandings regarding the location of the blue crystal
Fixed getting stuck in a secret place in the facility with the translocator
Fixed gun behaviour if you were charging while running through a yellow force field
Made Jumppads non magnetic, preventing a wrong trajectory if used with the buckle
Fixed problem where the diamond pickaxe could not destroy certain bricks
Fixed that you could get below the big water with the translocator
Added little hinting wood block over the giant water roof
Fixed issue with NPC giving you the grave destroy task; the task would only finish when you 'used' him. Now it also finishes when you get close to him
Replaced one alt-damage-x2 upgrade with a combo damage +25 because you could become happy even before the endboss and break the game
Little change to how save slot menu behaves
Increased max FOV from 120 to 125 because on widescreen monitors 120 would still be a little to small
New assets in desert 2 region
Lots of small improvements not worth writing down in detail
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