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AI Improvements
AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw).
Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one.
Fixes
When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers).
When giving a command while carrying a heavy resource, the human will drop it unless the command requires it.
When a command is given to a task that the player is already doing, the entity flashes green.
Fixed issue that caused weapons recovered from raiders to be indestructible.
Fixed issue allowing the player to set automatic production during tutorial when it shouldn't.
Some improvements and additional restrictions on bridge placement.
Fixed glitch when swapping structure variant while placing it on an invalid location.
Savegames from workshop scenarios can now be transferred to another computer and they will still work (as long as the scenario is present).
Fixed issue where all Raiders had blonde hair and light skin color.
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