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fixed wrong track name in project description
fixed some localization typos and texts
Update v1.3.5665:
tweaked some car's configuration for better driving experiences
AI wont stop to early in drag races
updated localization (smaller fixes, missing texts)
add pressure bar values into "tire gauge"
some projects slightly rebalanced (more time to finish, so you have time to build, test, fix, win)
fixed bug: tutorial finish vs buying another car
first car project does not force you to go back to BY and keep you there until the first lap is finished to avoid stuck there when car's broken or cannot start up
notepad's back/close can be used by right mouse click (so don't need a keyboard to close)
stability fixes
Update v1.3.5642:
Simulation rework: from arcade to simulation. Better car handling, more realistic driving, drifting, power sliding or just enjoy some fun with few donuts and burnouts.
Improved AI and due to the new simulation, it won’t be enough just to have a stronger car, you still need to be able to bring it in first!
Fixed weight distribution and added more dynamics for several major parts
Added tire temperature, engine temperature, surface and environment temperature, DON’T forget to heat up your tires - and car. Use the first lap to get the tires, engine, brakes, etc. into optimal temperature to get better grip and performance. (drag now starts with optimal preheated tires, races only warm it up a bit, still need a bit of caution at first few corners, while practice and street driving does not have auto warmup, so be careful on throttle until they are warm enough!)
Engine rework, rpm, temperature, dynamics
Several (SE, racing) ignition system has rpm limiter, most stock ignition does not have any. Without rpm limiter you can heat up and blow your engine much easier!
Suspension rework, better, faster, more realistic. Camber, caster and many more improvements
Introducing Projects, where you can make some real money with some special work. In this first batch, we have included around 10 racing projects, where you need to select a car, then build it accordingly to the request and win on some race. Some of them are educational and helping you to learn and move forward. Later we will add more types, such as builder and dealer projects.
Tutorial and First Car Projects is educational, with a lot more help
Game Economy, more random in newspaper to avoid too easy treasure hunting and farming
Game balance, you can make now good money with choosing only the racing path, the game won’t force you to race with brand limited races, so you don’t have to change your car if you don’t want to. While the first car is a properly setup for an instant race, you can pick any car you want to unlock all tracks.
Full interior for Wanja (we won’t stop until all car has full interior)
Walea V6 stock comes with a new SE Tachometer and Speedo for higher speed and rpm limits
Added many clocks (for each brand) as instruments to be able to see times, you can now install clock into your dashboards
Petrol station has a new billboard with time and price of petrols. Prices could be different in each station, but the petrol is still the same. (soon we will add more types of fuel, this was the pre-work part)
Improved performance, if you having low FPS issues, try lowering your resolution first, then lower your visual options! Check your video settings in the game options menu!
Localization updated, most major languages are 100% translated, the rest will follows…THANKS for everyone who helped!
Added credits for translations, thanks again!
Included Winner's Cars from our “Budget Contest” on discords Thanks guys for the fun! This was one of the major inspiration of our new project system.
Fixed Exhaust job bug
Fix several 3D clipping issues, “holes” in car chassis, etc.
Newspaper has more random, tutorial or project related parts are marked to find them easier
1000+ changes, fixes, tweaks, rebalance
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