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Main Feature: Build Planner (BP)
Info about build planner keybindings added to help screen (F1)
Players can now plan ahead by putting blocks into BP UI which is part of the G-screen UI
Blocks can be put to BP by drag&drop or by clicking MMB over blocks in G-screen
Incomplete blocks can be added to BP by RMB while holding a welder
BP will withdraw and deposit relevant components from the conveyor system you are interacting with using inventory screen buttons or rebindable shortcuts
BP will put needed components to production when interacting with terminal, inventory screen/production screen using buttons or rebindable shortcuts
Held block from toolbar can be put to empty BP by clicking RMB over a highlighted conveyor port, it will try to withdraw components for it at the same time
Other Features
Added small grid version of a cryo chamber
Added ability to change armor skins
Added Clean Armor Skin
Added ability to change ship skins without changing color, vice versa or both at once
Added helpful block icons into terminal screen
Added Style Pack DLC containing two character skins, four character emotes and two armor skins
Added 2 new character skins (NextGen and Fiber) to Steam Item Store
Changes
Updated LCDs in Campaign missions to present new LCD features
Spectator movement and rotation speed are now saved together in the save file (Singleplayer only)
Reformatted LCDs in Rival Platforms Custom map to show new LCD features
Changed the "Put everything into constructed block stockpile" feature from RMB when holding welder to LMB due to Build Planner interaction
"This is not main cockpit!" text now disappears after a while
Removed horizon and altitude indicators from decorative seats
Changed how keybindings operate by allowing one key to be bound to multiple functions
Fixes
Fixed a crash in Cutscene tool (2xF11) when trying to play a cutscene where camera position or rotation has invalid value
Fixed another crash in Cutscene tool when switching between tabs
Fixed a crash in Cutscene tool when closing the screen after the player was deleted via visualscripting
Fixed a crash in Visual scripting related to character trying to respawn inside a cockpit
Fixed a crash when multiple atennas or beacons on the same grid have Show on HUD enabled through ModAPI/Terminal/Toolbar
Fixed a crash when welding a projected wind turbine
Fixed a crash which occured when save with out of bounds values prompted multiple warning dialogs in DS configurator
Fixed dead engineers missing in campaign due to the fact that they were previously supergridded in as small blocks
Fixed problems due to ship drills starting to drill immediately after merging, ship drills now start to drill only after spinning up
Fixed trash removal evaluating block count with less or equal than instead of less than the set amount
Fixed the ability to place singular blocks in creative into space over the PCU limit
Fixed camera moving around when using the Celebrate emote
Fixed cryo chamber not updating emissivity when working with oxygen
Fixed cryo chamber never changing from green emissivity to yellow
Fixed voxel hand changes not being properly synchronised to other players
Fixed voxel hand changes not being synchronized to other player upon reconnect
Fixed inventory desynchronisations occuring after pasting stacks of unstackable items through item spawn screens directly into inventory on DS
Fixed a problem where a player actually connects to the server later than those who started joining later
Fixed block changing emissivity when recolored
Fixed local grid alignment placement mode enabling whenever a projector somewhere was turned off
Fixed the ability to weld a projected block without having energy in the suit
Fixed light reflections appearing on grid surfaces depending on the angle of the camera
Fixed texture on the bottom of small solar panel block being see-through
Fixed inability of making a renamed local copy of a workshop world as it was overwriting the original anyway
Fixed parts of blocks being black when shining flashlight on them at night on Low settings
Fixed shooting particles not being visible when the source (weapon) is too close to a voxel surface(planet, asteroid)
Fixed spectator from respawn screen (Shift+Esc) being available to everyone (Now have to have spectator rights, change to spectator is irreversible as you don't have character to get back to)
Fixed supergridding not being considered experimental
Fixed Solar panels and Wind turbines not turning back on correctly when previously turned off via connected grid
Fixed legacy values in old saves preventing the world from loading
Fixed Armory, Armory Locker and Locker blocks not having lower levels of detail
Fixed inability to finish Remote Control task in Learning to Survive scenario
Fixed LCD panels not synchronizing properly when crossing sync distance threshold or when streaming occurs
Fixed Safe values for Day duration/Sun rotation interval being incorrectly evaluated as Experimental
Fixed patterning for Slope 2x1x1 armor block textures - slope part
Fixed patterning for Slope 2x1x1 armor block textures - flat square sides
Fixed patterning for Slope armor block textures
Fixed round armor inverted corner missing one armor edge
Fixed patterning for Half armor block textures - square sides (rectangle sides Soon)
Solved Issues from Support Site
Fixed an exploit where player could shut down power on any grid by utilizing buttons from unknown signals
Fixed incorrect behaviour of IMyInventory.IsConnectedTo
Fixed female helmet skins not appearing when trying to render highest quality of the model
Fixed trash removal ignoring block count setting for respawn ships
Fixed showing damage particle effects for projected damaged blocks
Fixed disassemble repeat mode not keeping items in queue after disassembly
Fixed doors not opening visually when opened by a script
Fixed containers not dropping their inventory when deleted using mirror mode
Fixed projectors not respecting Keep projection setting in multiple cases
Fixed artificial mass blocks not working when switched on after save and reload
Fixed an issue where modded worlds would fail to load on DS due to asynchronously downloading mods from steam
Fixed Programmable block API GetInventory returning null for blocks with more than 1 type of inventory
Fixed tooltip on server password screen which suggested insertion of server IP instead
Fixed LCD with scripts not initializing when pasted on DS
Fixed rubber banding when walking and running on grids with high ping, trend timeout is now dynamically based on ping instead of a flat amount
Fixed sides of Armor Slope and Armor Corner 2x1x1 Base blocks getting transparent when combined
Fixed backpack inventory volume not being multiplied without character (Laying on the ground after player dies)
Fixed text memory issues and text character limit when being written through ModAPI WritePublicText
Fixed mods not having access to ownership when welding projections by exposing the builtBy parameter and IsWithinWorldLimits to modders
Fixed "Enable station grid with voxel" setting being misleading by renaming it to "Unsupported stations"
Fixed analog clock script small hand not moving gradually as the time passes
Fixed Small hydrogen engine changing materials for parts of its model on different levels of detail
Fixed the inability to type into the G-screen search box while holding Shift
Fixed the inability to change LCD textures via programmable block
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