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Version 1.0.3 - Balancing Tweaks
- Human "Drill Hall" and "Support Garrison" got more distinct Icons
- Dark Elves' "Long Season" Technology now has an appropriate icon
- Fixed Dark Elves' "Long Season" Technology to now correctly increase health
- Fixed Human "Scouts: Better Equipment" Technology to now correctly increase health
- Fixed Human "Infantryman: Warhammers" Technology to now correctly affect weapon damage
- Added Warning to Main Menu and Pause Screen if you are on the "publictest" Branch
CAMPAIGN FIXES AND BALANCE
- Replaced infinite Bleed debuff from a certain boss with an expiring one
- Replaced "Attack Power" Buff with "Spell Power" Buff on the ability centered upgrade path of the "Empyrian Ring"
- Increased Ability buffs from Ability Rings by 10%
- Minor text & skill tweaks
- Tweaked German tooltips and skill names
- Reduced health and damage of Level 1 transformations
- Adjusted damage of "Exorcise the Forsaken"
- Tweaked spell ranges
- Removed excess numbers in transformation tooltips
- Fixed various typos
- Adjusted cost and damage of Void Arrow
SKIRMISH FIXES AND BALANCE
- Increased aggro range of all mobs (once aggroed)
- Reduced health of dwarven "High-Hierophant" Level 1 totems to 200
- Reduced health of dwarven "High-Hierophant" Level 2 totems to 300
- Increased focus cost of "High-Hierophant" Fire totem to 15
- Reduced spellpower and resistance scaling of "High-Hierophant" totems by 1/3
- Reduced base damage of "High-Hierophant" Fire Totem by 20%
- Brute Force and Arcane Force perks have been reduced to +20% spellpower and attackpower per level
- Breath of Vitality Perk HP gain has been reduced to +250 HP per level
- "Druid’s" Obliterate base damage has been reduced by 25%
- "Reaper’s" Reanimate Souls (I) cooldown increased to 15
- "Reaper’s" Reanimate Souls (II) cooldown increased to 10
- "Wolf Guard Commander's" Replenishing Strike now starts at 2% heal and increases by 2% with every perk level
- Fixed unattackable creeps on map “Old Battlegrounds”
- Fixed wrong moonsilver deposit on a sector on “Old Battlegrounds”
- "Royal Mage's" Absorb the Elements has been fixed. Fire and Ice Might stacks can now be reapplied after casting Absorb the Elements
- Fixed Elven Wanderer's Damage is now correctly displayed in the UI (Damage itself has not been changed)
Orc Faction Changes:
- Increased Orc Outpost HP significantly:
-- T1: 1000 -> 2500
-- T2: 2500 -> 5000
-- T3: 5000 -> 6500
-- T4: 6500 -> 8000
- Decreased cost and production time of T1 and T2 units to be more on par with other factions. New cost list (old values in brackets):
-- Orc Brute: 10 Food (10), 4 Iron (6), 26 Prod. Time (35)
-- Orc Drummer: 6 Food (8), 4 Planks (6),26 Prod. Time (35)
-- Orc Pesterer: 9 Food(12), 3 Bricks (4), 22 Prod. Time (30)
-- Orc Scoundrel: 12 Food(16), 22 Prod. Time (35)
-- Orc Hunter: 8 Food(8), 7 Iron(10), 26 Prod. Time(35)
-- Orc Ravager: 10 Food(10, 4 Iron(4), 26 Prod. Time(35)
-- Orc Wargrider: 6 Food(10), 15 Prod. Time (20)
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