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1.7.2 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
+++ Improvements
* Redesign the Action sets icon during flight to make the current action number more visible.
* Made engine thrust limit, and cargo bay deploy limit, and control surface and airbrake authority limits bindable to axis groups.
* MainThrottle axis can be bound, but only in absolute mode.
+++ Localization
* Fix shadow casting string not displaying correctly if player doesn’t have the Breaking Ground Expansion.
* Localize the strings for the Axis Actions in the Settings under the vessel Tab.
+++ Parts
+++ Bugfixes
* Fix kerbal flags clipping into backpacks.
* Fix lowest part of vessel calculations for Wheels when coming off rails.
* Fix localisation for survey waypoint contract objectives.
* Fix NRE in maneuver node editor.
* Fix PAW displayDirty not working in the editor.
* Fix symmetry counterparts (bow-tie) autostrutting.
* Fix cutoff string in recovery science report screen.
* Fix null reference on ship load when parts have changed their attach nodes.
* Fix missing string in Absolute Control / Incremental Control tooltip.
* Fix science value of repeat experiments.
* Fix EVA portrait clipping in some situations.
* Fix EVA portrait texture being transparent
+++ Mods
+++Miscellaneous
1.7.2 Changelog - Breaking Ground DLC ONLY
+++ Improvements
* Implement random orientation for surface features.
* Add a scale variable in the rocsdef.cfg.
* Increase unfocused range on deployed science Part Action Windows to 20m.
* Add screen message for seismometer science if in sandbox game.
* Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster.
* Kerbals can now interact with Deployed science parts (interaction animation).
* Increased interaction range of science experiments on arms so that they match folded arm length.
* Add Robotics radio button to SteamWorks Craft exporter. Will add Robotics Steam Tag and requires Breaking Ground DLC to workshop items exported with this radio button set on.
* Add Geyser and Cryovolcano Sound FX.
+++ Localization
* Localise attach nodes in rotor PAW.
* Localise surface feature debug menu.
* Localise extended information for robotics modules.
* Fix localization issue in the kspedia for Breaking Ground where Chinese and japanese were incorrect.
* Fix localisation for contracts in Japanese being slightly incorrect.
* String fixes in all languages.
+++ Parts
Color Variants:
* 1P2 Hydraulic Cylinder (New “Gray with Stripes” color variant).
* 3P6 Hydraulic Cylinder (New “Gray with Stripes” color variant).
* 1P4 Telescoping Hydraulic Cylinder (New “Gray with Stripes” color variant).
* 3PT Telescoping Hydraulic Cylinder(New “Gray with Stripes” color variant).
* EM-16 Light Duty Rotor (New “Gray with Stripes” color variant).
* EM-32 Standard Rotor (New “Gray with Stripes” color variant).
* EM-64 Heavy Rotor (New “Gray with Stripes” color variant).
* G-00 Hinge (New “Gray with Stripes” color variant).
* G-11 Hinge (New “Gray with Stripes” color variant).
* G-01L Alligator Hinge (New “Gray with Stripes” color variant).
* G-12L Alligator Hinge (New “Gray with Stripes” color variant).
* G-32W Alligator Hinge (New “Gray with Stripes” color variant).
* Rotation Servo F-12 (New “Gray with Stripes” color variant).
* Rotation Servo M-06 (New “Gray with Stripes” color variant).
* Rotation Servo M-12 (New “Gray with Stripes” color variant).
* Rotation Servo M-25 (New “Gray with Stripes” color variant).
+++ Bugfixes
* Fix Surface Feature frequency math. Should be much easier to find now.
* Remove crater bay from Laythe surface feature biomes.
* Made scanner arm retraction more linear to avoid collisions.
* Fix kerbal flags clipping into backpacks.
* Fix for animation pop when deploying deployed science parts.
* Fix correct scale of the surface features.
* Fix scan sound not stopping when scan is interrupted for scanner arm.
* Fix Future suits emissive toggling correctly with Lights action button.
* Fix Cargo Backpack visibility in external command chairs.
* Fix dropped deployed science parts in VAB/SPH not launching with main vessel.
* Fix potential NRE in Deployed Science when changing scenes.
* Fix deployed science deployment on some slopes.
* Fix flags getting stuck to scanner arm when they're planted too close.
* Changed "Current extension" in piston paw to only display two digits after the decimal point to avoid numbers changing all the time.
* Changed the kerbal name in the female future prefab to fix the prefab being wrong in the partInfo.
* Fix ROC finder arrows.
* Update laser position for scanner arm every frame to avoid gaps if vessel shifts.
* Fix black lines appearing on the sides of the Hydraulic and Telescoping pistons, Rotation Servo M-25 and G-32W Hinge.
* Fix visible texture seams in Laythe Boulders and Eeloo AliensGlaciers.
* All the Surface features now display correct normal maps and shading.
* Fix the flashing lights projected on Kerbal faces when walking while wearing the Breaking Ground EVA suit.
* RCS jets now line up properly with the jetpack while wearing the Breaking Ground EVA suit.
* Fix PD-3 Weather Analyzer “Deploy” and “Retract” animations mismatch sound effects.
* Fix "Remove from Symmetry" PAW option not appearing for original part when attached to vessel in editor.
* Use localised deployable part name as vessel name. Will only affect newly deployed parts.
* Fix scanner arms being audible across the known universe.
* Fix surface attachments on the moving part of the pistons.
* Fix servo limits getting messed up when loading a craft file or reverting to the editor.
* Fix bad piston behavior when pressed against its limits.
* KSPedia fixes.
* Fix piston servo locking not working.
* Fix NRE when starting a mission with Making History and Breaking Ground installed and vessel contains rotor and wheels.
* Fix servo limits resetting every time the PAW was opened in the editor.
* Fix hinge target angle updates in the editor causing child parts to pull apart.
* Fix deploy cargo part icon appearing at the correct time in Kerbal’s PAWs for all Kerbal states.
* Fix autostruts handling on craft/vessels that have robotic parts for known use cases.
* Show all the tylo dark boulder science results messages.
* Fix incorrect message displayed when attempting to pick up a second ROC.
* Fix deployed science sounds heard from 200m+ distance.
* Fix deployed science part “Deployable Science Part” subcategory duplicated.
* Fix Ionographer PD-22 search tags.
* Fix HG-48 antenna search tags.
* Fix scanner arm interfering with parachute deployment.
* Robotics part category size changed to be more appropriate.
* Fix Deployed Science contracts displaying incorrect completion amount and not completing properly.
* Fix Deployed Science not ever transmitting last 10% of science generated.
* Fix Deployed Science science generation calculations.
* Fix Science report UI not displaying correct color bars information for Surface feature arm science.
* Fix Deployed Science contracts sometimes being given for the wrong CB.
* Adjust tolerance for determining if a robotic hinge is moving.
* Reduce log messages when Deployed Science tries to transmit and has no CommNet or power.
* Fix Surface feature and Deployed Science contracts being offered when EVA is not unlocked at the Astronaut complex.
* Fix Surface feature contracts being offered when Surface features are not enabled in the current save game.
* Fix NRE quickly deploying a cargo part when a kerbal just started holding it.
* Fix Deployed Science contracts counting experiment science on other CBs than the CB the contract is for.
* Fix Deployed Science Solar Panels producing zero power when loaded by game is in time warp.
* Fix hinges not using EC when target angle updated via incremental axis group binding
+++Miscellaneous
*Improved detail on the neck ring texture of the Breaking Ground EVA suit.
+++ Mods
* Add Game events for robotic parts locking/unlocking.
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