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Fixed - incorrect total number of heroes given when buying skills in the library, blacksmith, etc.
in the recruitment window, a preview of the daily cost of the heroes and explorers has been added
minor language corrections in the English language version
Update v1.1.24:
New Difficulty Levels
This is the most important change over which we have been working for several weeks.
Driftland is a complex and demanding strategy game. New levels of difficulty are to make new players smooth and enjoyable to learn and master the rules of Driftland.
On the other hand, those of you who have been with us for a long time and have mastered the game, ask for bigger challenges, especially in the end game, which we also took care of :steamhappy:
Apprentice Mage - For those who calmly want to learn the game or those who do not like to fight too much and prefer to focus on building their kingdoms
Brave Mage - New default difficulty mode. For magicians who are not afraid to face an opponent, but at the same time do not like to pay too much attention to balancing their economy...
Great Mage - For those who have learned the rules and are looking for new challenges. At this level, the players will face the ruthless enemy and at the same time will have to carefully look after their economy.
Archmage - For those who have mastered all the rules perfectly. Demanding economy and hostile AI, which is determined to destroy enemies and fiercely defend even in the face of inevitable defeat.
We made sure not to spoil the experience of players who have so far been satisfied with their previous levels of difficulty.
If you liked the EASY mode the most, choose Apprentice Mage.
If MEDIUM seems perfect to you, Great Mage will meet your expectations
For HARD, simply choose Archmage
Auto-Open ☑️
We have added the option of disabling windows that pop up after setting the flag, e.g. geology flag:
Experienced players who perfectly know the contents of these windows will definitely want to turn off the Auto-Open feature. By turning off the auto-opening of the flag windows, they will be able to put flags one after the other at a higher speed. Disabling this feature will also solve the problem of people who are irritated by pop-ups during the fight.
Other Improvements in 1.1.24
Resource Preview - when using the geology flag or spells extracting resources from the islands, information about available resources appears, making it easier to decide on the choice of island. The resource available to be extracted using the spell will be marked.
AI - the rate of repair of buildings adapted to the degree of difficulty: 30%, 50%, 70%, 100% respectively.
Multiplayer - data management optimizations that can potentially prevent disconnection in case of significant lags
Multiplayer - improved color reproduction to increase the readability of the chat
Multiplayer - after pressing ESC, accidental clicking on the screen will not close the menu window
Improved UI Scaling - applies to campaign windows
Optimizations and improvements in the structure of materials (normal maps)
Improved shader of the marked/active islands
Minor Animation improvements
Fixed - an issue with Ibaros making one tier 3 unit of each type ineligible to mount
Bug Fixes - a few rare and difficult to track bugs were found and fixed
Various minor fixes in campaigns
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