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INSOMNIA is now running on Unreal Engine v4.21.2 (it used to run on v4.16.3). Since the difference between these two versions was huge, we couldn’t jump from the older version to the newest one in one go. We had to update the game step by step and fix many new issues that weren’t causing any trouble previously;
DirectX 12 support is introduced, so get ready for some dramatic changes to the appearance of in-game locations! The lighting effects have been improved drastically, making Object 6 look and feel more realistic and sinister than ever before. You can also expect DirectX 11 support, even though INSOMNIA worked only with DirectX 10 initially;
The texture streaming feature was added to fix the missing textures issue that some of you have experienced before for specific in-game models. Localization-related glitches have also been addressed which was technically impossible without UE4 upgrade (along with missing textures bug);
Better optimization for AMD powered machines and overall improvement of game stability, along with fixing all known critical blockers, crashes and freezes that prevented some players to continue with the game at certain stages.
Below you can find an additional list of bugs that have been addressed in the latest patch:
Settings:
The game’s resolution is being set correctly in the Settings menu no matter what is the actual resolution of the screen at the moment;
The game is no longer being displayed in full-screen mode when setting to 1680x1050 windowed mode;
The quality of the textures is now being set to the maximum quality when appropriate option is picked in the Settings menu.
The look of your followers is now being changed in accordance with the current level of their equipment (armor, backpacks, and weapons);
The higher ranked commissars are now wearing red coats ;
Manner is no longer floating (Square of Glory);
The appearance of Dowel is now changed depending on whenever he wears a mask or not;
NPCs:
An NPC in Casino Amarkord doesn’t run into the truck anymore;
The militia no longer blocks the way during the “On the Verge of Despair” quest;
Fixed an issue with Dern not appearing in Thyper’s Shelter (this happened with some saves for older versions of the game).
Level:
The inability to leave the Wax Cell through the main exit point ;
A container no longer sticks out from the railway carriage on Station D-96;
Added a proper name to the “no name monument” found on Square of Glory;
Converter Details can be no longer picked in Antique Shop (sorry, guys, you don’t need them);
Zone 88 no longer disappears from the global map after talking to Gennard and leaving the location;
Your character no longer falls through the floor of the elevator in Committee Archive;
A screw-nut no longer floats in Checkpoint B-10/2;
A doorstep no longer prevents the player from entering the code protected door in Checkpoint B-10/2;
A bad cover no longer floats in Crematory;
An issue with the security bots in Urb Perimeter not attacking the player in the Prologue is fixed;
Security personnel in Prologue no longer stays inside the door leading to the Reservation D-106 administrative building;
The player can no longer use the crawler remotely in Military Base;
The issue with fanatics not letting the player go in Residential Unit random encounter has been fixed;
The issue with the inability to enter one of the portals has been fixed.
Interface & Graphics:
Urb Perimeter map is no longer represented with the yellow square;
Duplicated UI elements are removed from the Character menu;
The player no longer gets a notification regarding visiting the Antique Shop after previously discovering it;
Followers body model no longer replaces the players body model upon switching between the Team and Inventory menus.
Inventory:
The player can now use items without exiting the Inventory menu;
Turban can no longer be picked in Wild Grove (shouldn’t have been available for picking in the first place, oops!);
Fixed an issue with no icon items on random locations.
Misc:
The flameflower sound loop is fixed ;
Fixed the lack of end game trailers after continuous playing session;
The player is now able to get a positive outcome for “On the Verge of Despair” quest;
The game no longer freezes on Alt+F4
The game no longer crashes on loading the Antique Shop location;
The issue with the character flickering and freezing after exiting the Tank Armor is fixed;
The end game trailers are now being launched after finishing the game as expected.
Plans for the nearest future
In our previous news update, we have already announced the additional free content. We plan to release it after getting your feedback regarding the v1.5 improvements, so we can add any additional fixes if necessary with the new stuff we’ve promised (shouldn’t take too long). Other than that we are also looking forward to addressing the following issues that might pop-up if you will continue to play the game using the older saves (v1.4, etc):
Redden doesn’t move after completing “Bane of Mills” and “At the Bottom” quests, and talking to him;
Quest log lacks the information regarding the quest related to Tel ;
No ability to exit the Beach.
Also, there are certain problems with the subtitles not being displayed in some of the trailers. Other than that, you are good to go and experience the world of INSOMNIA: The Ark as never before. Let us know what you think!
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