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We've been hard at work porting the Underhero source code to a newer version of the Unity engine as to make console ports possible and improve the game on PC as well. This brought a great deal of new bugs and things that needed to be adapted to the new version, needless to say it took a lot of time, but...
We are happy to announce that the update is now live!
There are way too many changes and improvements to the overall performance of the game to count, so here's a general idea of the things that we have fixed:
- Resolution options are back and (hopefully) working as intended this time.
- We have added a V-Sync toggle in the options menu.
- Improved collisions and character controls.
- The bugged achievements "Almost untouchable" and "Key finding master" have been fixed, now "Employee of the month!" can be completed 100%.
- On that note, those who completed these achievements should automatically have them when they load their save file in game.
- Stutter issues and occasional framerate drops have been addressed and improved (We are still unsure if this is fixed for some Nvidia users, time will tell.)
- Improved camera follow methods.
- Final battle music cutting off on right and left headphones.
- Improved horizontal and vertical moving platforms.
- Infinite stamina recharge animation bug fixed.
- You can now return to World 4 after finishing it.
- Enemy Masked Kids shield bugs.
- Baron van Gregory Boss fight performance.
- And many more technical/small bugs.
If you find any new bugs don't hesitate to tell us through our Discord server [discord.gg] or the Steam forums.
Don't be alarmed if you see new updates from now on, we'll be fixing any bugs that pop up.
Thank you for the patience!
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