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Changelog
Fixed loading screen narrations sometimes not being played correctly in coop sessions
Fixed player being able to interact multiple times with some objects which should only be interacted with once
Several Tooltip fixes
Auras are now properly deactivated when caster cannot afford them anymore
Immobilized creatures do now use auto attacks correctly
Disabled untransform spell effects
When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health
Features
Added option to disable narration voice overs on skirmish maps entirely (can be found under Options -> Sound)
Added “Keep it down!” configurable hotkey to temporarily lower speech volume
When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health
Campaign
Each loading screen narration voice over will now only be played once per playthrough (except when loading a savegame)
Enemy RTS Hero Respawn Times increased
Buffed Weak Points to 8/18/30%
Reduced Tribe Eater attributes
A few bugs with Channeler’s Blessed Helmet have been fixed and it no longer spreads invulnerability
Skirmish
Ranger Special Shot visual effects adjusted
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