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Removed the CTRL+Hover feature as it was not working properly for some users.
Updated the Localization strings.
Removed Labels from Warehouse Modules.
Optimizing how Pollution Cleaners operate.
Adjusting where the Pollution Fog is processed.
Edited and removes several slides in the Tutorial.
Adjusted the description of the +1 Truck Capacity for better clarification.
Added a Fisherman’s Market Dynamic Event which will spawn Fishing Season when completed.
Adjusted the Copy tool copies all the building Settings.
Adjusted Roads so that they cannot be placed parallel under a bridge.
Adjusted Dynamic Events to show their proper modifiers.
Improved the method of renaming objects in the game.
Adding an option to Toggle the default setting for “Wait til Full” button in Warehouses.
Achievements will now trigger even with Mods enabled.
Adjusted various aspects of the Logistics System:
Warehouse upkeep up to 2.5%
Removed Trucks Depots from the Game
Warehouse Manual Destinations now use Trade Trucks instead.
Updated the Tutorial to match changes
Moved the +3 Destination Slots from Logistics Tree to the Basic Distribution Tree.
Added a Pollution Visualization Map Layer (access with P).
Adjusted world generation to include Rivers at least one River on a map.
Adjusted minimum upkeep to 25%, despite Event effects or a shutdown building.
Adjusted to Auctions, so that when an AI wins, there is no effect spawned.
Moved the Coal Mine in the Tutorial to a valid placement location.
Added the word “Days” to the cleaning time in Pollution Buildings.
Added a toggle option for the Logistics System in the gameplay menu.
Can now turn the Logistics System off/on (default off)
Logistics System recommended for advanced players.
Logistics Depots now disable when they are not connected to their Warehouses.
Removed an old Tooltip helper.
Bugfixes
Fixed a bug where the Pollution Cleaner would not show the time it cleans an area properly.
Fixed a bug where Trucks would veer into the opposite lane at intersections.
Fixed various issues with Trees and the Pollution Visualizer.
Fixed a bug where the Global Prices of all products was too low.
Fixed the Soup Icon in the Recipe book and Tech Tree.
Fixed a bug with the AI, so it doesn’t build their HQ on a Region Boundary.
Fixed a bug that prevented Players from toggle buildings off/on in Warehouses.
Fixed a bug where some events would not spawn a location for goods to go to.
Fixed a bug with changing Transport Modes that caused other Destination Data to change for no reason.
Fixed a bug that is preventing Players from clicking the Contract Destinations.
Fixed a bug that caused the Production Alert to freeze.
Fixed a bug where the Research Queue icon would track the cursor after being placed back in the queue.
Fixed a bug where Warehouses would stop delivering demanded products to Shops.
Fixed a bug where Achievements would not trigger properly.
Fixed a bug where Warehouses would not stop doing Auto deliveries.
Fixed a bug that allowed Players to research Plastic Furniture without researching Plastic first.
Fixed a bug where Warehouses lose their Depots and are unable to rebuild them.
Fixed a bug that causes the icon for Logistics Alerts to not spawn properly.
Fixed a bug where Warehouses would use Trade Trucks when Normal Trucks was selected.
Fixed a bug that caused Asset properties to be set to null.
Fixed a bug that causes multiple destination slots to appear after selecting a Product.
Fixed a bug with the Cycles Tooltip to function properly.
Fixed a bug that caused the State Sale Event to have no effect on import prices.
Fixed a bug that caused AI Warehouses that were purchased to stop selling Products late-game.
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